public Matrix3D(double r1c1, double r1c2, double r1c3,
                 double r2c1, double r2c2, double r2c3,
                 double r3c1, double r3c2, double r3c3)
 {
     Row1 = new Coordinates3D(r1c1, r1c2, r1c3);
     Row2 = new Coordinates3D(r2c1, r2c2, r2c3);
     Row3 = new Coordinates3D(r3c1, r3c2, r3c3);
 }
        /// <summary>
        /// Calculate the Rotation Matrix on the Z axis for the given angle
        /// </summary>
        /// <param name="a">Angle</param>
        /// <returns>Return the Rotation Matrix</returns>
        public static Matrix3D GetZRotationMatrix(double a)
        {
            // cos a    - sin a     0
            // sin a    cos a       0
            // 0        0           1
            double cos = AngleUtils.Cos(a);
            double sin = AngleUtils.Sin(a);

            Coordinates3D Row1 = new Coordinates3D(cos, -sin, 0);
            Coordinates3D Row2 = new Coordinates3D(sin, cos, 0);
            Coordinates3D Row3 = new Coordinates3D(0, 0, 1);

            return(new Matrix3D(Row1, Row2, Row3));
        }
        /// <summary>
        /// Calculate the Rotation Matrix on the Y axis for the given angle
        /// </summary>
        /// <param name="a">Angle</param>
        /// <returns>Return the Rotation Matrix</returns>
        public static Matrix3D GetYRotationMatrix(double a)
        {
            // cos a    0       sin a
            // 0        1       0
            // -sin a   0       cos a
            double cos = AngleUtils.Cos(a);
            double sin = AngleUtils.Sin(a);

            Coordinates3D Row1 = new Coordinates3D(cos, 0, sin);
            Coordinates3D Row2 = new Coordinates3D(0, 1, 0);
            Coordinates3D Row3 = new Coordinates3D(-sin, 0, cos);

            return(new Matrix3D(Row1, Row2, Row3));
        }
        /// <summary>
        /// Calculate the Rotation Matrix on the X axis for the given angle
        /// </summary>
        /// <param name="a">Angle</param>
        /// <returns>Return the Rotation Matrix</returns>
        public static Matrix3D GetXRotationMatrix(double a)
        {
            // 1    0       0
            // 0    cos a   - sin a
            // 0    sin a   cos a
            double cos = AngleUtils.Cos(a);
            double sin = AngleUtils.Sin(a);

            Coordinates3D Row1 = new Coordinates3D(1, 0, 0);
            Coordinates3D Row2 = new Coordinates3D(0, cos, -sin);
            Coordinates3D Row3 = new Coordinates3D(0, sin, cos);

            return(new Matrix3D(Row1, Row2, Row3));
        }
 public Coordinates3D(Coordinates3D cd)
 {
     X = cd.X; Y = cd.Y; Z = cd.Z;
 }
 public Matrix3D(Matrix3D m)
 {
     Row1 = new Coordinates3D(m.Row1);
     Row2 = new Coordinates3D(m.Row2);
     Row3 = new Coordinates3D(m.Row3);
 }
 public Matrix3D(Coordinates3D v1, Coordinates3D v2, Coordinates3D v3)
 {
     Row1 = v1;
     Row2 = v2;
     Row3 = v3;
 }
 public Matrix3D()
 {
     Row1 = new Coordinates3D();
     Row2 = new Coordinates3D();
     Row3 = new Coordinates3D();
 }
 public Vector(Coordinates3D cd) : base(cd)
 {
 }
Exemple #10
0
 public Point(Coordinates3D cd) : base(cd)
 {
 }