//need to refactor
 //have a split for analysis between last frame and all other frames
 public bool Handle(MyoDataAnalyzer analyzer)
 {
     this.Analyzer = analyzer;
     //check to see if this is the last frame or not
     if (ToMatchFrameIndex + 1 == ToMatch.Count)
     {
         var result = GestureMatchingEngine.LastFrameAnalyze(this);
         if (result == LastFrameResult.Matched)
         {
             return(MatchingSuccess());
         }
         else if (result == LastFrameResult.Failed)
         {
             return(MatchingFailed());
         }
         else
         {
             return(false);
         }
     }
     else
     {
         if (GestureMatchingEngine.FrameAnalyze(this))
         {
             return(false);
         }
         else
         {
             return(MatchingFailed());
         }
     }
 }
Exemple #2
0
 //return true if not matched, else return false
 private bool MatchingAnalysis(GestureState gesture)
 {
     if (gesture.ToMatchFrameIndex + 1 == gesture.ToMatch.Count)
     {
         var result = GestureMatchingEngine.LastFrameAnalyze(gesture);
         if (result == LastFrameResult.Matched)
         {
             gesture.Matched = true;
             return(false);
         }
         else if (result == LastFrameResult.Failed)
         {
             return(true);
         }
         else
         {
             return(false);
         }
     }
     else
     {
         if (GestureMatchingEngine.FrameAnalyze(gesture))
         {
             return(false);
         }
         else
         {
             return(true);
         }
     }
 }