/// <summary>
        /// Function to stop the SocketServer.  It can be restarted with Start
        /// </summary>
        public void Stop()
        {
            // Abort the accept thread
            if (this.acceptThread != null)
            {
                this.tcpListener.Stop();
                this.acceptThread.Join();
                this.acceptThread = null;
            }

            // Dispose of all of the socket connections
            for (int iSocket = 0; iSocket < this.socketClientList.Count; ++iSocket)
            {
                SocketClient socket = (SocketClient)socketClientList[iSocket];
                socketClientList.Remove(socket);
                socket.Dispose();
            }

            // Wait for all of the socket client objects to be destroyed
            //GC.Collect();
            //GC.WaitForPendingFinalizers();

            // Clear the Handler Functions
            this.messageHandler = null;
            this.acceptHandler  = null;
            this.closeHandler   = null;
            this.errorHandler   = null;

            // Clear the buffer size and user arguments
            this.sizeOfRawBuffer = 0;
            this.userArg         = null;
        }
        /// <summary>
        /// Notifies connected clients of new alert from system
        /// </summary>
        /// <param name="data"></param>
        public int NotifyConnectedClients(Byte[] rawBuffer)
        {
            int       count           = 0;
            ArrayList ObjectsToRemove = null;

            for (int x = 0; x < this.socketClientList.Count; x++)
            {
                try
                {
                    SocketClient socket = (SocketClient)this.socketClientList[x];

                    if (socket.ClientSocket.Connected == true && socket.Send(rawBuffer) == true)
                    {
                        count++;
                    }
                    else
                    {
                        if (ObjectsToRemove == null)
                        {
                            ObjectsToRemove = new ArrayList();
                        }

                        ObjectsToRemove.Add(socket);
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine("Error:SocketServer: While in NotifyConnectedClients" + e.Message);
                    //System.Diagnostics.Debugger.Break();
                }
            }

            if (ObjectsToRemove != null)
            {
                foreach (SocketClient socket in ObjectsToRemove)
                {
                    socket.Disconnect();
                    socketClientList.Remove(socket);
                    socket.Dispose();
                }
            }


            return(count);
        }