Exemple #1
0
 public MotorStateBase(PlayerController player, PlayerFeedbacks feedback)
 {
     this.player   = player;
     this.feedback = feedback;
     motorStatus   = player.status;
     raycaster     = player.Raycaster;
     settings      = CharacterSettings.instance;
 }
Exemple #2
0
        void Awake()
        {
            //Reference
            Rb               = GetComponent <Rigidbody>();
            Raycaster        = GetComponent <MotorRaycaster>();
            feedback         = GetComponentInChildren <PlayerFeedbacks>();
            cameraController = GetComponent <Player3rdPersonCamera>();

            //Initialize
            Instance = this;

            status           = new PlayerControllerStatus();
            stateClassLookup = new Dictionary <MotorStates, MotorStateBase>
            {
                { MotorStates.OnGround, new MotorState_MoveOnGround(this, feedback) },
                { MotorStates.Aerial, new MotorState_Aerial(this, feedback) },
                { MotorStates.Dead, new MotorState_Dead(this, feedback) },
                //{MotorStates.Hurt,      new MotorState_Hurt(this, Feedbacks)},
            };

            currentStateType  = MotorStates.OnGround;
            currentStateClass = stateClassLookup[currentStateType];
        }