public void Initialize()
        {
            //Reference
            Lookup     = GetComponent <KeyRemappingUILookup>();
            sfxManager = SfxManager.instance;

            //Load keyscheme and update display
            KeyScheme.LoadKeycodesFromPlayerPrefs();
            UpdateAllUiButtonText();
        }
        public void SaveAllKeybinds()
        {
            foreach (var b in bufferKeybind)
            {
                KeyScheme.SaveKeycodeToPlayerPrefs(b.Key, b.Value);
                //Lookup.GetBtnText(b.Key).text = Lookup.GetKeycode(b.Key).ToString();
            }

            KeyScheme.LoadKeycodesFromPlayerPrefs();
        }