void Awake() { Instance = this; playerBodyLayer = CharacterSettings.instance.PlayerBodyLayer; releasingCondition = (item, slotIndex) => player.TrySpendMoney((int)(item.price * 1.5f * discountModifier)); }
void Start() { //Reference player = PlayerController.Instance; landingInterface = GreetingsInterfaceController.Instance; dialogueInterface = DialogueInterfaceController.Instance; shopInterface = Inventory_Shop.Instance; questInterface = QuestInterfaceController.Instance; }