public void RefreshDisplay() { if (GameDataIO.HasSaveFile()) { //EnableButton(); } else { GreyOutButton(); } }
public void LoadGameData() { if (GameDataIO.TryLoad(this)) { Debug.Log("+++++Player data loaded successfully"); } else { Debug.LogWarning("+++++Player data not found. Initializing to default."); InitalizeToDefault(); } }
public void ClearData() { GameDataIO.ClearSave(); }
public void SaveGameData() { gameLevelIndex = CurrentSceneIndex; GameDataIO.Save(this); }