Exemple #1
0
        IEnumerator CountDown()
        {
            while (WorldManager.worldManager.station != WorldManager.WorldStation.Enter)
            {
                yield return(null);
            }

            var uiRoot = WindowMng.windowMng.GetMainUI();
            var lt     = NGUITools.AddChild(uiRoot, Resources.Load <GameObject>("UI/LeftTimeUI"));

            ltui = lt.GetComponent <LeftTimeUI>();
            var sui = NGUITools.AddChild(uiRoot, Resources.Load <GameObject>("UI/ScoreUI"));

            scoreUI = sui.GetComponent <ScoreUI>();

            var rtp = Util.FindChildRecursive(uiRoot.transform, "RightTop");

            rtp.gameObject.SetActive(false);

            while (leftTime > 0)
            {
                ltui.SetLabel("" + leftTime);
                if (NetworkUtil.IsNetMaster())
                {
                    NetDateInterface.SyncTime(leftTime);
                }
                leftTime--;
                yield return(new WaitForSeconds(1));
            }
            if (NetworkUtil.IsNetMaster())
            {
                NetDateInterface.GameOver();
                NetworkGameOver();
            }
        }
Exemple #2
0
        private IEnumerator CountDown()
        {
            while (WorldManager.worldManager.station != WorldManager.WorldStation.Enter)
            {
                yield return(null);
            }

            var uiRoot = WindowMng.windowMng.GetMainUI();

            while (uiRoot == null)
            {
                uiRoot = WindowMng.windowMng.GetMainUI();
                yield return(null);
            }
            var lt = WindowMng.windowMng.AddChild(uiRoot, Resources.Load <GameObject>("UI/LeftTimeUI"));

            ltui = lt.GetComponent <LeftTimeUI>();
            var sui = WindowMng.windowMng.AddChild(uiRoot, Resources.Load <GameObject>("UI/ScoreUI"));

            scoreUI = sui.GetComponent <ScoreUI>();

            var rtp = Util.FindChildRecursive(uiRoot.transform, "RightTop");

            rtp.gameObject.SetActive(false);

            Color32 white = new Color32(255, 255, 255, 255);
            Color32 red   = new Color32(255, 0, 0, 255);

            while (leftTime > 0)
            {
                var color = white;
                if (leftTime <= 60 & leftTime % 2 == 0)
                {
                    color = red;
                }
                ltui.SetLabel("" + Util.ConvertTime(leftTime), color);
                leftTime--;
                yield return(new WaitForSeconds(1));
            }
        }