Exemple #1
0
        public static void HandleEndOfGameInput()
        {
            if (SwinGame.MouseClicked(MouseButton.LeftButton))
            {
                if (SwinGame.PointInRect(SwinGame.MousePosition(), 500, 500, 200, 99))
                {
                    //gameState = GameState.PlayingGame;

                    //myBoard = new Board ();
                    //myBoard.GenerateBlock ();

                    //check for matching, delete matching blocks and generate new blocks until there is no matching blocks in it
                    //while (myBoard.CheckMatching ())
                    //{
                    //	myBoard.CheckMatching ();
                    //	myBoard.GenerateBlock ();
                    //}
                    SwinGame.PlaySoundEffect(UIController.GameSound("button"));
                    SwinGame.ResetTimer(UIController.gameTimer);
                    myBoard.Score        = 0;
                    UIController.EndTime = 60;
                    GameState            = GameState.PlayingGame;
                }
                else if (SwinGame.PointInRect(SwinGame.MousePosition(), 60, 500, 200, 99))
                {
                    SwinGame.PlaySoundEffect(UIController.GameSound("button"));
                    gameState = GameState.ViewingGameMenu;
                }
            }
        }
Exemple #2
0
 public static void HandleRankinginput()
 {
     if (SwinGame.MouseClicked(MouseButton.LeftButton))
     {
         if (SwinGame.PointInRect(SwinGame.MousePosition(), 280, 500, 200, 99))
         {
             //Go back to the game menu page
             SwinGame.PlaySoundEffect(UIController.GameSound("button"));
             gameState = GameState.ViewingGameMenu;
         }
     }
 }
Exemple #3
0
        public static void HandleGameMenuInput()
        {
            //SwinGame.ProcessEvents();
            if (SwinGame.MouseClicked(MouseButton.LeftButton))
            {
                if (SwinGame.PointInRect(SwinGame.MousePosition(), 253, 226, 261, 59))
                {
                    //start the game and timer
                    gameState = GameState.PlayingGame;
                    RestartGame();
                    SwinGame.StartTimer(UIController.gameTimer);

                    SwinGame.PlaySoundEffect(UIController.GameSound("startgame"));
                }
                else if (SwinGame.PointInRect(SwinGame.MousePosition(), 253, 302, 261, 59))
                {
                    //show the instructions
                    SwinGame.PlaySoundEffect(UIController.GameSound("button"));
                    gameState = GameState.ViewingGameInstruction;
                }
                else if (SwinGame.PointInRect(SwinGame.MousePosition(), 253, 375, 261, 59))
                {
                    //quit the game
                    SwinGame.PlaySoundEffect(UIController.GameSound("button"));
                    gameState = GameState.ViewingHighScore;
                    //break;
                }
                else if (SwinGame.PointInRect(SwinGame.MousePosition(), 253, 449, 261, 59))
                {
                    //quit the game
                    SwinGame.PlaySoundEffect(UIController.GameSound("button"));
                    SwinGame.Delay(300);
                    gameState = GameState.Quitting;
                    //break;
                }
            }
        }
Exemple #4
0
        public void GenerateBlock2()
        {
            List <ColorBlock> colorBlocks = new List <ColorBlock> ();
            BlockFactory      myFactory = new BlockFactory();
            int a = 12, b = 12;             //a for x position, b for y position of blocks

            while (b < 500)
            {
                for (int x = 0; x < 9; x++)
                {
                    for (int y = 0; y < 9; y++)
                    {
                        if (_blocks [x, y] == null || _blocks [x, y].Color == Color.Black)
                        {
                            colorBlocks.Add(_blocks [x, y]);
                            AddBlock(x, y, myFactory.CreateRandBlock(a, b));
                        }
                        else if (_blocks [x, y].Color == Color.Wheat)
                        {
                            colorBlocks.Add(_blocks [x, y]);
                            AddBlock(x, y, myFactory.CreateTimerBlock(a, b));
                        }
                        else if (_blocks [x, y].Color == Color.Grey)
                        {
                            colorBlocks.Add(_blocks [x, y]);
                            AddBlock(x, y, myFactory.CreateRainbowBlock(a, b));
                        }

                        //increment x position
                        a += 59;
                    }

                    //reset x position to 12 and increment y position
                    a  = 12;
                    b += 69;
                }
            }
            List <Sprite> _destroyedSprites = new List <Sprite> ();
            Sprite        sprite            = SwinGame.CreateSprite(SwinGame.BitmapNamed("destroyedani"), SwinGame.AnimationScriptNamed("destroyedanimation"));

            foreach (ColorBlock block in colorBlocks)
            {
                sprite = SwinGame.CreateSprite(SwinGame.BitmapNamed("destroyedani"), SwinGame.AnimationScriptNamed("destroyedanimation"));
                SwinGame.SpriteStartAnimation(sprite, "dematerialize");
                SwinGame.SpriteSetX(sprite, block.X - 20);
                SwinGame.SpriteSetY(sprite, block.Y - 15);
                _destroyedSprites.Add(sprite);
            }

            if (!sprite.AnimationHasEnded)
            {
                SwinGame.PlaySoundEffect(UIController.GameSound("explosion"));
                SwinGame.PauseTimer("timer");
            }

            do
            {
                //SwinGame.DrawAllSprites();
                foreach (Sprite _sprite in _destroyedSprites)
                {
                    SwinGame.DrawSprite(_sprite);
                }
                SwinGame.RefreshScreen(60);
                SwinGame.UpdateAllSprites();
            } while(!sprite.AnimationHasEnded);

            if (sprite.AnimationHasEnded && UIController.TimerPaused == false)
            {
                SwinGame.ResumeTimer("timer");
            }
        }
Exemple #5
0
        public static void Main()
        {
            //Open the game window
            SwinGame.OpenGraphicsWindow("Bejeweled", 750, 630);             //549, 700
            UIController.LoadResources();

            SwinGame.PlayMusic(UIController.GameMusic("Background"));

            //generate blocks for the board
            GameController.Board.GenerateBlock();

            //check for matching, delete matching blocks and generate new blocks until there is no matching blocks in it
            while (GameController.Board.CheckMatching())
            {
                GameController.Board.CheckMatching();
                GameController.Board.GenerateBlock();
            }

            //initialize the score to 0
            GameController.Board.Score = 0;

            //Run the game loop
            while (false == SwinGame.WindowCloseRequested() && GameController.GameState != GameState.Quitting)
            {
                //Fetch the next batch of UI interaction
                SwinGame.ProcessEvents();

                //Clear the screen and draw the framerate
                SwinGame.ClearScreen(Color.Black);

                if (GameController.GameState == GameState.ViewingGameMenu)
                {
                    UIController.DrawMenuPage();
                    GameController.HandleUserInput();
                }

                //show the instruction page
                if (GameController.GameState == GameState.ViewingGameInstruction)
                {
                    UIController.DrawInstructionPage();
                    GameController.HandleUserInput();
                }

                //if player chose to start the game, display the board and start the game
                if (GameController.GameState == GameState.PlayingGame)
                {
                    //Draw game board
                    GameController.Board.DrawBoard();

                    SwinGame.StopMusic();

                    //when time reaches 1 minute, show the final score page
                    if (UIController.TimeTicks >= UIController.EndTime)
                    {
                        GameController.GameState = GameState.EndingGame;
                        SwinGame.PlaySoundEffect(UIController.GameSound("endgame"));
                    }

                    GameController.HandleUserInput();
                    GameController.Board.GenerateBlock2();
                }

                if (GameController.GameState == GameState.ViewingHighScore)
                {
                    UIController.DrawRanking();
                    HighScore.DrawHighScores();
                    GameController.HandleRankinginput();
                }


                //if the game ends, show the final score page
                if (GameController.GameState == GameState.EndingGame)
                {
                    UIController.DrawEndGame();
                    HighScore.ReadUserScore(GameController.Board.Score);


                    //GameController.HandleUserInput ();
                    //GameController.HandleEndOfGameInput ();

                    //HighScore.ReadUserScore (GameController.Board.Score);
                }

                if (GameController.GameState == GameState.EndingRanking)
                {
                    UIController.DrawEndRanking();
                    HighScore.DrawHighScores();
                    GameController.HandleEndOfGameInput();
                }

                SwinGame.RefreshScreen(60);
                SwinGame.UpdateAllSprites();
            }

            UIController.FreeResources();
        }
Exemple #6
0
        public static void HandleGamePlayInput()
        {
            //SwinGame.ProcessEvents ();
            //pressing P to pause game
            if (SwinGame.KeyTyped(KeyCode.vk_p))
            {
                if (!UIController.TimerPaused)
                {
                    SwinGame.PauseTimer("timer");
                    UIController.TimerPaused = true;
                }
                else
                {
                    SwinGame.ResumeTimer("timer");
                    UIController.TimerPaused = false;
                }
            }

            if (SwinGame.MouseClicked(MouseButton.LeftButton))
            {
                myBoard.SelectBlockAt(SwinGame.MousePosition());
                firstSelected = myBoard.SelectedBlock;

                if (firstSelected != null)
                {
                    SwinGame.PlaySoundEffect(UIController.GameSound("leftclick"));
                }

                if (SwinGame.PointInRect(SwinGame.MousePosition(), 565, 400, 160, 71))                          //menu button
                {
                    //Go back to the game menu page
                    SwinGame.PlaySoundEffect(UIController.GameSound("button"));
                    gameState = GameState.ViewingGameMenu;
                }
                else if (SwinGame.PointInRect(SwinGame.MousePosition(), 565, 480, 160, 71))                     //exit button
                {
                    SwinGame.PlaySoundEffect(UIController.GameSound("button"));
                    SwinGame.Delay(300);
                    gameState = GameState.Quitting;
                }
                else if (SwinGame.PointInRect(SwinGame.MousePosition(), 565, 320, 160, 71))
                {
                    if (!UIController.TimerPaused)
                    {
                        SwinGame.PlaySoundEffect(UIController.GameSound("button"));
                        SwinGame.PauseTimer("timer");
                        UIController.TimerPaused = true;
                    }
                    else
                    {
                        SwinGame.PlaySoundEffect(UIController.GameSound("button"));
                        SwinGame.ResumeTimer("timer");
                        UIController.TimerPaused = false;
                    }
                }
            }

            if (SwinGame.MouseClicked(MouseButton.RightButton))
            {
                myBoard.SelectBlockAt(SwinGame.MousePosition());
                secondSelected = myBoard.SelectedBlock;

                if (secondSelected != null)
                {
                    SwinGame.PlaySoundEffect(UIController.GameSound("rightclick"));
                }
            }

            //Swap the selected blocks
            if (firstSelected != null && secondSelected != null)
            {
                myBoard.Swap(firstSelected, secondSelected);

                if (myBoard.CheckMatching() == true)
                {
                    SwinGame.PlaySoundEffect(UIController.GameSound("match"));
                }
                if (myBoard.CheckMatching() == false)
                {
                    myBoard.Swap(firstSelected, secondSelected);
                    SwinGame.PlaySoundEffect(UIController.GameSound("errormatch"));
                    firstSelected  = null;
                    secondSelected = null;
                }
            }

            //if there is matching of blocks in the board, check the matching, else swap the blocks back to original places
            if (myBoard.CheckMatching())
            {
                myBoard.CheckMatching();
                firstSelected  = null;
                secondSelected = null;
            }
            else
            {
                myBoard.Swap(firstSelected, secondSelected);
            }
        }