Exemple #1
0
        /// <summary>
        /// SeaGrid constructor, a seagrid has a number of tiles stored in an array
        /// </summary>
        public SeaGrid(Dictionary<ShipName, Ship> ships)
        {
            //fill array with empty Tiles
            int i = 0;
            for (i = 0; i <= Width - 1; i++) {
            for (int j = 0; j <= Height - 1; j++) {
                _GameTiles[i,j] = new Tile(i, j, null);
            }
            }

            _Ships = ships;
        }
 public Tile GetTileVerbose(int x, int y)
 {
     Tile tile = new Tile(){
         Elevation = tiles[x,y].Elevation,
         Moisture = tiles[x,y].Moisture,
         Rockiness = tiles[x,y].Rockiness,
         Nutrients = tiles[x,y].Nutrients,
         Flora = tiles[x,y].Flora,
         Pollution = tiles[x,y].Pollution,
         Metal = tiles[x,y].Metal,
         Oil = tiles[x,y].Oil,
         Crystal = tiles[x,y].Crystal,
         Known = tiles[x,y].Known
     };
        return tile;//returns the specific data for that tile
 }
 public void UpdateTile(int x, int y, Tile tile)
 {
     tiles[x, y] = new Tile()
     {
         Elevation = tile.Elevation,
         Moisture = tile.Moisture,
         Rockiness = tile.Rockiness,
         Nutrients = tile.Nutrients,
         Flora = tile.Flora,
         Pollution = tile.Pollution,
         Metal = tile.Metal,
         Oil = tile.Oil,
         Crystal = tile.Crystal,
         Known = 2
     };
 }
 //stick whatever params in here later
 //generate maps!
 public void Generate(int width, int height)
 {
     for (int x = 0; x < width; x++)
     {
         for (int y = 0; y < height; y++)
         {
             tiles[x, y] = new Tile();
             tiles[x, y].Elevation = 0;
             tiles[x, y].Moisture = 0;
             tiles[x, y].Rockiness = 0;
             tiles[x, y].Nutrients = 0;
             tiles[x, y].Flora = 0;
             tiles[x, y].Pollution = 0;
             tiles[x, y].Metal = 0;
             tiles[x, y].Oil = 0;
             tiles[x, y].Crystal = 0;
         }
     }
 }
Exemple #5
0
 /// <summary>
 /// Add tile adds the ship tile
 /// </summary>
 /// <param name="tile">one of the tiles the ship is on</param>
 public void AddTile(Tile tile)
 {
     _tiles.Add(tile);
 }