Exemple #1
1
        public void TestConstructor()
        {
            Rectangle s = new Rectangle (Color.Red, 50, 50, 100, 100);

            Assert.IsTrue (s.IsAt (SwinGame.PointAt (50, 50)));
            Assert.IsTrue (s.IsAt (SwinGame.PointAt (150, 50)));
            Assert.IsTrue (s.IsAt (SwinGame.PointAt (50, 150)));
            Assert.IsTrue (s.IsAt (SwinGame.PointAt (150, 150)));

            Assert.IsTrue (s.Color == Color.Red);
        }
Exemple #2
1
        public void TestShapeAtWhenMoved()
        {
            Rectangle s = new Rectangle ();

            s.X = 25;
            s.Y = 25;

            Assert.IsTrue (s.IsAt (SwinGame.PointAt (50, 50)));

            s.X = 100;
            s.Y = 100;

            Assert.IsFalse (s.IsAt (SwinGame.PointAt (50, 50)));
        }
Exemple #3
0
        public void TestShapeValue()
        {
            Rectangle s = new Rectangle ();
            Assert.IsFalse (s.Selected);

            s.Selected = true;
            Assert.IsTrue (s.Selected);
        }
Exemple #4
0
        public void TestShapeAt()
        {
            Rectangle s = new Rectangle ();

            s.X = 25;
            s.Y = 25;
            s.Width = 50;
            s.Height = 50;

            Assert.IsTrue (s.IsAt (SwinGame.PointAt (50, 50)));
            Assert.IsTrue (s.IsAt (SwinGame.PointAt (25, 25)));
            Assert.IsFalse (s.IsAt (SwinGame.PointAt (10, 50)));
            Assert.IsFalse (s.IsAt (SwinGame.PointAt (50, 10)));
        }
Exemple #5
0
        public void TestShapeAtWhenResized()
        {
            Rectangle s = new Rectangle ();

            s.X = 25;
            s.Y = 25;
            s.Width = 50;
            s.Height = 50;

            Assert.IsTrue (s.IsAt (SwinGame.PointAt (75, 75)));

            s.Width = 25;
            s.Height = 25;

            Assert.IsFalse (s.IsAt (SwinGame.PointAt (75, 75)));
        }
Exemple #6
0
        public void TestRemoveShape()
        {
            Drawing myDrawing = new Drawing ();

            Rectangle myShape1 = new Rectangle (Color.Red, 100, 100, 10, 50);
            Rectangle myShape2 = new Rectangle (Color.Green, 100, 100, 50, 50);
            Rectangle myShape3 = new Rectangle (Color.Blue, 100, 100, 50, 10);

            myDrawing.AddShape (myShape1);
            myDrawing.AddShape (myShape2);
            myDrawing.AddShape (myShape3);

            Point2D pt = SwinGame.PointAt (100, 100);

            Assert.AreEqual (3, myDrawing.ShapeCount);

            myDrawing.RemoveShape (myShape2);

            Assert.AreEqual (2, myDrawing.ShapeCount);

            myDrawing.SelectShapesAt(pt);

            Assert.IsFalse (myShape2.Selected);
        }
Exemple #7
0
        public static void Main()
        {
            ShapeKind kindToAdd = ShapeKind.Circle;

            //Start the audio system so sound can be played
            SwinGame.OpenAudio();

            //Open the game window
            SwinGame.OpenGraphicsWindow("GameMain", 800, 600);
               // SwinGame.ShowSwinGameSplashScreen();

            Drawing myDrawing = new Drawing ();

            //Run the game loop
            while(false == SwinGame.WindowCloseRequested())
            {
                if (SwinGame.KeyTyped (KeyCode.vk_r))
                {
                    kindToAdd = ShapeKind.Rectangle;
                }

                if (SwinGame.KeyTyped (KeyCode.vk_c))
                {
                    kindToAdd = ShapeKind.Circle;
                }

                if (SwinGame.KeyTyped (KeyCode.vk_l))
                {
                    kindToAdd = ShapeKind.Line;
                }

                //Fetch the next batch of UI interaction
                SwinGame.ProcessEvents();

                //Clear the screen and draw the framerate
                SwinGame.ClearScreen(Color.White);

                //Change location of shape
                if (SwinGame.MouseClicked(MouseButton.LeftButton))
                {
                    Shape newShape;

                    if (kindToAdd == ShapeKind.Circle)
                    {
                        Circle newCircle = new Circle ();
                        newShape = newCircle;
                    }
                    else if (kindToAdd == ShapeKind.Rectangle)
                    {
                        Rectangle newRect = new Rectangle ();
                        newShape = newRect;
                    }
                    else
                    {
                        Line newLine = new Line ();
                        newShape = newLine;
                    }

                    newShape.X = SwinGame.MouseX ();
                    newShape.Y = SwinGame.MouseY ();

                    myDrawing.AddShape (newShape);
                }

                if (SwinGame.MouseClicked (MouseButton.RightButton))
                {
                    myDrawing.SelectShapesAt (SwinGame.MousePosition ());
                }

                //Check if mouse is within shape bounds and spacebar pressed
                //If true change color of shape to random RGB color
                if (SwinGame.KeyTyped(KeyCode.vk_SPACE))
                {
                    myDrawing.BackgroundColor = SwinGame.RandomRGBColor (255);
                }

                if ((SwinGame.KeyTyped (KeyCode.vk_DELETE)) || (SwinGame.KeyTyped (KeyCode.vk_BACKSPACE)))
                {
                    foreach (Shape s in myDrawing.SelectedShapes)
                    {
                        myDrawing.RemoveShape (s);
                    }
                }

                SwinGame.DrawFramerate(0,0);

                myDrawing.Draw ();

                //Draw onto the screen
                SwinGame.RefreshScreen();
            }

            //End the audio
            SwinGame.CloseAudio();

            //Close any resources we were using
            SwinGame.ReleaseAllResources();
        }