public StateHandler()
 {
     _score = 0;
     _gamestate = GameState.Menu;
     _menustate = MenuState.MainMenu;
     _levelstate = LevelState.Level1;
     _transitionstate = TransitionState.LevelStart;
     _characterstate = CharacterState.Standing;
     _characterskin = Skins.Mario;
     _nextgamestate = GameState.Menu;
     _nextmenustate = MenuState.MainMenu;
     _nextlevelstate = LevelState.Level1;
     _nexttransitionstate = TransitionState.LevelStart;
     _nextcharacterstate = CharacterState.Standing;
     _nextcharacterskin = Skins.Mario;
     _cursor = MenuCursor.PlayGame;
     _keyscursor = 1;
     _skinscursor = 1;
 }
Exemple #2
0
 public Menu(float selectorDistance)
 {
     menuElements = new List<MenuElement>();
     menuTexts = new List<MenuText>();
     selectionCursor = new MenuCursor("Selector", new Vector2(0.4f, 0.4f), selectorDistance);
 }