// '' <summary>
        // '' Handles the processing of user input when the main menu is showing
        // '' </summary>
        public static void HandleSetupMenuInput()
        {
            bool handled;

            handled = MenuController.HandleMenuInput(SETUP_MENU, 1, 1);
            if (!handled)
            {
                MenuController.HandleMenuInput(MAIN_MENU, 0, 0);
            }
        }
 // '' <summary>
 // '' Handle input in the game menu.
 // '' </summary>
 // '' <remarks>
 // '' Player can return to the game, surrender, or quit entirely
 // '' </remarks>
 public static void HandleGameMenuInput()
 {
     MenuController.HandleMenuInput(GAME_MENU, 0, 0);
 }
 // '' <summary>
 // '' Handles the processing of user input when the main menu is showing
 // '' </summary>
 public static void HandleMainMenuInput()
 {
     MenuController.HandleMenuInput(MAIN_MENU, 0, 0);
 }