Exemple #1
0
        /// <summary>
        /// Completes the deployment phase of the game and
        /// switches to the battle mode (Discovering state)
        /// </summary>
        /// <remarks>
        /// This adds the players to the game before switching
        /// state.
        /// </remarks>
        public static void EndDeployment()
        {
            //deploy the players
            _theGame.AddDeployedPlayer(_human);
            _theGame.AddDeployedPlayer(_ai);

            Audio.PlaySoundEffect(GameResources.GameSound("Siren"));

            SwitchState(GameState.Discovering);
        }
Exemple #2
0
        private static void PlayMissSequence(int row, int column, bool showAnimation)
        {
            if (showAnimation)
            {
                UtilityFunctions.AddSplash(row, column);
            }

            Audio.PlaySoundEffect(GameResources.GameSound("Miss"));

            UtilityFunctions.DrawAnimationSequence();
        }
Exemple #3
0
        private static void PlayHitSequence(int row, int column, bool showAnimation)
        {
            if (showAnimation)
            {
                UtilityFunctions.AddExplosion(row, column);
            }

            Audio.PlaySoundEffect(GameResources.GameSound("Hit"));

            UtilityFunctions.DrawAnimationSequence();
        }
Exemple #4
0
        /// <summary>
        /// Listens for attacks to be completed.
        /// </summary>
        /// <param name="sender">the game</param>
        /// <param name="result">the result of the attack</param>
        /// <remarks>
        /// Displays a message, plays sound and redraws the screen
        /// </remarks>
        private static void AttackCompleted(object sender, AttackResult result)
        {
            bool isHuman;

            isHuman = _theGame.Player == HumanPlayer;

            if (isHuman)
            {
                UtilityFunctions.Message = "You " + result.ToString();
            }
            else
            {
                UtilityFunctions.Message = "The AI " + result.ToString();
            }

            switch (result.Value)
            {
            case ResultOfAttack.Destroyed: {
                if (isHuman)
                {
                    PlayHitSequence(result.Row, result.Column, isHuman);
                    _count--;
                    Audio.PlaySoundEffect(GameResources.GameSound("Sink"));
                }
                else
                {
                    PlayHitSequence(result.Row, result.Column, isHuman);
                    Audio.PlaySoundEffect(GameResources.GameSound("Sink"));
                }
                break;
            }

            case ResultOfAttack.GameOver: {
                PlayHitSequence(result.Row, result.Column, isHuman);
                Audio.PlaySoundEffect(GameResources.GameSound("Sink"));
                while (Audio.SoundEffectPlaying(GameResources.GameSound("Sink")))
                {
                    SwinGame.Delay(10);
                    SwinGame.RefreshScreen();
                }

                if (HumanPlayer.IsDestroyed)
                {
                    Audio.PlaySoundEffect(GameResources.GameSound("Lose"));
                }
                else
                {
                    Audio.PlaySoundEffect(GameResources.GameSound("Winner"));
                }
                break;
            }

            case ResultOfAttack.Hit: {
                PlayHitSequence(result.Row, result.Column, isHuman);
                break;
            }

            case ResultOfAttack.Miss: {
                PlayMissSequence(result.Row, result.Column, isHuman);
                break;
            }

            case ResultOfAttack.ShotAlready: {
                Audio.PlaySoundEffect(GameResources.GameSound("Error"));
                break;
            }
            }
        }