private void Field_MouseRightButtonDown(object sender, MouseButtonEventArgs e) { if (thread == null) { you.nextPos.x = (float)Mouse.GetPosition(field).X; you.nextPos.y = (float)Mouse.GetPosition(field).Y; you.Normalize(); CreateYourDirection(you.nextPos); } else { if (!thread.IsAlive) { you.nextPos.x = (float)Mouse.GetPosition(field).X; you.nextPos.y = (float)Mouse.GetPosition(field).Y; you.Normalize(); CreateYourDirection(you.nextPos); fps.Continue(); } else { you.nextPos.x = (float)Mouse.GetPosition(field).X; you.nextPos.y = (float)Mouse.GetPosition(field).Y; you.Normalize(); CreateYourDirection(you.nextPos); } } }
public void GenerateAction() { action = () => { Title = you.FirstCooldown.ToString() + " " + you.SecondCooldown.ToString() + " " + you.Health.ToString() + " " + enemy.Health.ToString(); FirstSkillCD.Text = (you.FirstCooldown / 20).ToString(); SecondSkillCD.Text = (you.SecondCooldown / 20).ToString(); you.Move(1); if (enemy.nextPos.x != Network.enemyPos.x || enemy.nextPos.y != Network.enemyPos.y) { enemy.nextPos.x = Network.enemyPos.x; enemy.nextPos.y = Network.enemyPos.y; enemy.Normalize(); } enemy.Move(1); for (int i = 0; i < skills.Count; i++) { if (skills[i].GetType() == typeof(Bullet)) { if (skills[i].isYour) { if (Lenght(skills[i].center, enemy.center) <= RadSum(skills[i].Radius, enemy.Radius)) { if (skills[i].CanDamage) { enemy.Health -= skills[i].Damage; skills[i].CanDamage = false; Ellipse a = new Ellipse(); a.Width = 2; a.Height = 2; a.Fill = Brushes.Gray; Canvas.SetLeft(a, skills[i].center.x); Canvas.SetTop(a, skills[i].center.y); field.Children.Add(a); } } } } else if (skills[i].GetType() == typeof(Explosion)) { if (skills[i].isYour) { if (Lenght(skills[i].center, enemy.center) <= RadSum(skills[i].Radius, enemy.Radius)) { enemy.Health -= skills[i].Damage; skills[i].CanDamage = false; Ellipse a = new Ellipse(); a.Width = 4; a.Height = 4; a.Fill = Brushes.DarkGray; Canvas.SetLeft(a, skills[i].center.x); Canvas.SetTop(a, skills[i].center.y); field.Children.Add(a); } } } if (!skills[i].Move(1)) { if (skills[i].GetType() == typeof(Bullet)) { field.Children.Remove(skills[i].Shape); Skill t = new Explosion(skills[i].NextPos, true); skills.Add(t); field.Children.Add(t.Shape); skills[i] = null; skills.Remove(skills[i]); } else if (skills[i].GetType() == typeof(Explosion)) { field.Children.Remove(skills[i].Shape); skills[i] = null; skills.Remove(skills[i]); } else if (skills[i].GetType() == typeof(Blink)) { field.Children.Remove(skills[i].Shape); skills[i] = null; skills.Remove(skills[i]); } } } }; }