/// <summary>
        /// Adds a Poison Cloud status animation linked to the Entity's position.
        /// </summary>
        /// <param name="statusAnims">The Entity's list of Status Animations.</param>
        /// <param name="pos">The Entity's position.</param>
        private void HandlePoisonEffect(CStatusAnimations statusAnims, CPosition pos)
        {
            CStatusAnimation newStatusAnim;
            Bitmap           bmp;
            Animation        anim;
            AnimationScript  animScript;
            float            xOffset;
            float            yOffset;

            if (pos.Width <= 21)
            {
                bmp = SwinGame.BitmapNamed("SmallPoisonCloud");
            }
            else
            {
                bmp = SwinGame.BitmapNamed("BigPoisonCloud");
            }

            xOffset = (pos.Width / 2) - (bmp.CellWidth / 2);
            yOffset = 0;

            anim       = SwinGame.CreateAnimation("Poison", SwinGame.AnimationScriptNamed("PoisonZoneAnim"));
            animScript = SwinGame.AnimationScriptNamed("PoisonZoneAnim");

            newStatusAnim = new CStatusAnimation(typeof(CPoison), xOffset, yOffset, bmp, anim, animScript);

            statusAnims.Anims.Add(newStatusAnim);
        }
        /// <summary>
        /// Adds an Ice Spike status animation linked to the Entity's position.
        /// </summary>
        /// <param name="statusAnims">The Entity's list of Status Animations.</param>
        /// <param name="pos">The Entity's position.</param>
        private void HandleFreezeEffect(CStatusAnimations statusAnims, CPosition pos)
        {
            CStatusAnimation newStatusAnim;
            Bitmap           bmp;
            Animation        anim;
            AnimationScript  animScript;
            float            xOffset;
            float            yOffset;

            if (pos.Width <= 21)
            {
                bmp = SwinGame.BitmapNamed("SmallIceSpike");
            }
            else
            {
                bmp = SwinGame.BitmapNamed("BigIceSpike");
            }

            xOffset = (pos.Width / 2) - (bmp.CellWidth / 2);
            yOffset = pos.Height - bmp.CellHeight;

            anim       = SwinGame.CreateAnimation("Freeze", SwinGame.AnimationScriptNamed("IceSpikeAnim"));
            animScript = SwinGame.AnimationScriptNamed("IceSpikeAnim");

            newStatusAnim = new CStatusAnimation(typeof(CFrozen), xOffset, yOffset, bmp, anim, animScript);

            statusAnims.Anims.Add(newStatusAnim);
        }