public static Base BaseFactory(ServerGame game, Vector2 position) { Base baseObj = new Base(game.GameObjectCollection); game.GameObjectCollection.Add(baseObj); Base.ServerInitialize(baseObj, position); return baseObj; }
public BaseSelected(UIContext nextInStack, Base selectedBase) : base(nextInStack) { this.selectedBase = selectedBase; }
public BuildTransport(LocalPlayer player, Base baseObj) { this.Append(baseObj.ID); player.SendTCP(this); }
public BuildCombatVehicle(LocalPlayer player, Base baseObj) { this.Append(baseObj.ID); player.SendTCP(this); }
public static void ServerInitialize(Base obj, Vector2 position) { PhysicalObject.ServerInitialize(obj, position, 0); }
public SetSupplyPoint(LocalPlayer player, Base baseObj, Company co) { this.Append(baseObj.ID); this.Append(co.ID); player.SendTCP(this); }