public GameObject()
 {
     if (localGameState == null)
     {
         throw new Exception("No Game State");
     }
     this.gameState = localGameState;
 }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            base.Initialize();
            //Window.IsBorderless = true;
            //Window.AllowUserResizing = true;

            inputManager = new InputManager();
            gameState = new GameStateObjects.GameState(inputManager, new Vector2(20000), camera);
            camera.SetGameState(gameState);
        }
 public GameObject(GameState gameState)
 {
     this.gameState = gameState;
 }