public static void ServerInitialize(MovingGameObject obj, Vector2 position, Vector2 velocity, float direction, float angularVelocity, float targetAngle) { CompositePhysicalObject.ServerInitialize(obj, position, direction); obj.velocity.Value = velocity; obj.angularSpeed.Value = angularVelocity; obj.targetAngle.Value = targetAngle; }
public static void ServerInitialize(MovingGameObject obj, Vector2 position, Vector2 velocity, float direction, float angularVelocity, float targetAngle) { CompositePhysicalObject.ServerInitialize(obj, position, direction); obj.velocity.Value = velocity; obj.angularSpeed.Value = angularVelocity; obj.targetAngle.Value = targetAngle; }