Exemple #1
0
        public ArrayStructT UnPack()
        {
            var _o = new ArrayStructT();

            this.UnPackTo(_o);
            return(_o);
        }
Exemple #2
0
 public void UnPackTo(ArrayStructT _o)
 {
     _o.A = this.A;
     _o.B = new int[15];
     for (var _j = 0; _j < 15; ++_j)
     {
         _o.B[_j] = this.B(_j);
     }
     _o.C = this.C;
     _o.D = new MyGame.Example.NestedStructT[2];
     for (var _j = 0; _j < 2; ++_j)
     {
         _o.D[_j] = this.D(_j).UnPack();
     }
     _o.E = this.E;
     _o.F = new long[2];
     for (var _j = 0; _j < 2; ++_j)
     {
         _o.F[_j] = this.F(_j);
     }
 }
Exemple #3
0
        public static Offset <MyGame.Example.ArrayStruct> Pack(FlatBufferBuilder builder, ArrayStructT _o)
        {
            if (_o == null)
            {
                return(default(Offset <MyGame.Example.ArrayStruct>));
            }
            var _b   = _o.B;
            var _d_a = new int[2, 2];

            for (var idx0 = 0; idx0 < 2; ++idx0)
            {
                for (var idx1 = 0; idx1 < 2; ++idx1)
                {
                    _d_a[idx0, idx1] = _o.D[idx0].A[idx1];
                }
            }
            var _d_b = new MyGame.Example.TestEnum[2];

            for (var idx0 = 0; idx0 < 2; ++idx0)
            {
                _d_b[idx0] = _o.D[idx0].B;
            }
            var _d_c = new MyGame.Example.TestEnum[2, 2];

            for (var idx0 = 0; idx0 < 2; ++idx0)
            {
                for (var idx1 = 0; idx1 < 2; ++idx1)
                {
                    _d_c[idx0, idx1] = _o.D[idx0].C[idx1];
                }
            }
            var _d_d = new long[2, 2];

            for (var idx0 = 0; idx0 < 2; ++idx0)
            {
                for (var idx1 = 0; idx1 < 2; ++idx1)
                {
                    _d_d[idx0, idx1] = _o.D[idx0].D[idx1];
                }
            }
            var _f = _o.F;

            return(CreateArrayStruct(
                       builder,
                       _o.A,
                       _b,
                       _o.C,
                       _d_a,
                       _d_b,
                       _d_c,
                       _d_d,
                       _o.E,
                       _f));
        }