Exemple #1
0
 public override void Load(ModelContorlBase _ModelContorl, params object[] _Agr)
 {
     base.Load(_ModelContorl, _Agr);
     Bundles      = new Dictionary <string, Dictionary <string, AssetBundle> >();
     Assets       = new Dictionary <string, Dictionary <string, UnityEngine.Object> >();
     ResourceInfo = JsonConvert.DeserializeObject <AppBuileInfo>(FilesTools.ReadFileToStr(AppConfig.AppAssetBundleAddress + "/AssetInfo.json"));
     LoadEnd();
 }
Exemple #2
0
 /// <summary>
 /// 校验App版本是否有效
 /// </summary>
 public void DetectionLocalVersion()
 {
     if (AppConfig.AppResModel == AppResModel.AssetBundleModel)
     {
         if (!PlayerPrefs.HasKey("Configuration" + Application.version))
         {
             FilesTools.CopyDirFile(Application.streamingAssetsPath, AppConfig.AppAssetBundleAddress);
             PlayerPrefs.SetInt("Configuration" + Application.version, 1);
         }
     }
 }