LoadGroup() public méthode

public LoadGroup ( String path ) : ArrayList
path String
Résultat ArrayList
        private void loadGM(String path)
        {
            //mygroups is an arraylist of arraylists of the input from a DG file
            ArrayList myGruops = this.tabPage1.LoadGroup(path);
            object[] test = (object[])myGruops[0];
            ArrayList tmp = ArrayList.Adapter(test);
            this.tabPage1.LoadGroup(path, tmp);
            CharTabPage tabPage = null;

            for (int i = 1; i < myGruops.Count; i++)
            {
                test = (object[])myGruops[i];
                tmp = ArrayList.Adapter(test);
                int lineCount = tmp.Count;

                tabs++;

                tabPage = null;
                switch (lineCount)
                {
                    case 1: tabPage = new MyControlLibrary.CharTabPage(this.components, 3);
                        tabPage.Location = new System.Drawing.Point(4, 28);
                        tabPage.Menu = this.contextMenuStrip1;
                        tabPage.Name = "New Group " + tabs;
                        tabPage.Size = new System.Drawing.Size(816, 288);
                        tabPage.TabIndex = tabs;
                        tabPage.Text = "New Group " + tabs;
                        this.userControl11.Controls.Add(tabPage);
                        break;
                    case 2: tabPage = new MyControlLibrary.CharTabPage(this.components, 2);
                        tabPage.Location = new System.Drawing.Point(4, 28);
                        tabPage.Menu = this.contextMenuStrip1;
                        tabPage.Name = "New Group " + tabs;
                        tabPage.Size = new System.Drawing.Size(816, 288);
                        tabPage.TabIndex = tabs;
                        tabPage.Text = "New Group " + tabs;
                        this.userControl11.Controls.Add(tabPage);
                        break;
                    case 3: tabPage = new MyControlLibrary.CharTabPage(this.components, 1);
                        tabPage.Location = new System.Drawing.Point(4, 28);
                        tabPage.Menu = this.contextMenuStrip1;
                        tabPage.Name = "New Group " + tabs;
                        tabPage.Size = new System.Drawing.Size(816, 288);
                        tabPage.TabIndex = tabs;
                        tabPage.Text = "New Group " + tabs;
                        this.userControl11.Controls.Add(tabPage);
                        break;
                    case 4: tabPage = new MyControlLibrary.CharTabPage(this.components, 0);
                        tabPage.Location = new System.Drawing.Point(4, 28);
                        tabPage.Menu = this.contextMenuStrip1;
                        tabPage.Name = "New Group " + tabs;
                        tabPage.Size = new System.Drawing.Size(816, 288);
                        tabPage.TabIndex = tabs;
                        tabPage.Text = "New Group " + tabs;
                        this.userControl11.Controls.Add(tabPage);
                        break;
                    default: tabPage = (CharTabPage)this.userControl11.TabPages[0]; break;
                }//end of switch

                tabPage.LoadGroup(path, tmp);
            }//end of for
        }
        }         //end of loadToolStripMenuItem_Click

        private void loadGM(String path)
        {
            //mygroups is an arraylist of arraylists of the input from a DG file
            ArrayList myGruops = this.tabPage1.LoadGroup(path);

            object[]  test = (object[])myGruops[0];
            ArrayList tmp  = ArrayList.Adapter(test);

            this.tabPage1.LoadGroup(path, tmp);
            CharTabPage tabPage = null;

            for (int i = 1; i < myGruops.Count; i++)
            {
                test = (object[])myGruops[i];
                tmp  = ArrayList.Adapter(test);
                int lineCount = tmp.Count;

                tabs++;

                tabPage = null;
                switch (lineCount)
                {
                case 1: tabPage      = new MyControlLibrary.CharTabPage(this.components, 3);
                    tabPage.Location = new System.Drawing.Point(4, 28);
                    tabPage.Menu     = this.contextMenuStrip1;
                    tabPage.Name     = "New Group " + tabs;
                    tabPage.Size     = new System.Drawing.Size(816, 288);
                    tabPage.TabIndex = tabs;
                    tabPage.Text     = "New Group " + tabs;
                    this.userControl11.Controls.Add(tabPage);
                    break;

                case 2: tabPage      = new MyControlLibrary.CharTabPage(this.components, 2);
                    tabPage.Location = new System.Drawing.Point(4, 28);
                    tabPage.Menu     = this.contextMenuStrip1;
                    tabPage.Name     = "New Group " + tabs;
                    tabPage.Size     = new System.Drawing.Size(816, 288);
                    tabPage.TabIndex = tabs;
                    tabPage.Text     = "New Group " + tabs;
                    this.userControl11.Controls.Add(tabPage);
                    break;

                case 3: tabPage      = new MyControlLibrary.CharTabPage(this.components, 1);
                    tabPage.Location = new System.Drawing.Point(4, 28);
                    tabPage.Menu     = this.contextMenuStrip1;
                    tabPage.Name     = "New Group " + tabs;
                    tabPage.Size     = new System.Drawing.Size(816, 288);
                    tabPage.TabIndex = tabs;
                    tabPage.Text     = "New Group " + tabs;
                    this.userControl11.Controls.Add(tabPage);
                    break;

                case 4: tabPage      = new MyControlLibrary.CharTabPage(this.components, 0);
                    tabPage.Location = new System.Drawing.Point(4, 28);
                    tabPage.Menu     = this.contextMenuStrip1;
                    tabPage.Name     = "New Group " + tabs;
                    tabPage.Size     = new System.Drawing.Size(816, 288);
                    tabPage.TabIndex = tabs;
                    tabPage.Text     = "New Group " + tabs;
                    this.userControl11.Controls.Add(tabPage);
                    break;

                default: tabPage = (CharTabPage)this.userControl11.TabPages[0]; break;
                }//end of switch

                tabPage.LoadGroup(path, tmp);
            }//end of for
        }