/// <summary> /// Converts a bitmap into a new Bytemap. /// </summary> /// <param name="bmp">Specifies the bitmap.</param> /// <returns>A new Bytemap is returned.</returns> public static Bytemap FromImage(Bitmap bmp) { Bytemap data = new Bytemap(3, bmp.Height, bmp.Width); LockBitmap bmpA = new LockBitmap(bmp); bmpA.LockBits(); for (int y = 0; y < bmp.Height; y++) { for (int x = 0; x < bmp.Width; x++) { Color clr = bmpA.GetPixel(x, y); data.SetPixel(x, y, clr); } } bmpA.UnlockBits(); return(data); }
/// <summary> /// Converts the Bytemap into a Bitmap. /// </summary> /// <returns>A new bitmap is returned.</returns> public Bitmap ToImage() { Bitmap bmp = new Bitmap(m_nWidth, m_nHeight); LockBitmap bmpA = new LockBitmap(bmp); bmpA.LockBits(); for (int y = 0; y < m_nHeight; y++) { for (int x = 0; x < m_nWidth; x++) { Color clr = GetPixel(x, y); bmpA.SetPixel(x, y, clr); } } bmpA.UnlockBits(); return(bmp); }
/// <summary> /// Converts a SimplDatum (or Datum) into an image, optionally using a ColorMapper. /// </summary> /// <param name="d">Specifies the Datum to use.</param> /// <param name="clrMap">Optionally, specifies a color mapper to use when converting each value into a color (default = null, not used).</param> /// <param name="rgClrOrder">Optionally, specifies the color ordering. Note, this list must have the same number of elements as there are channels.</param> /// <returns>The Image of the data is returned.</returns> public static Bitmap GetImage(SimpleDatum d, ColorMapper clrMap = null, List <int> rgClrOrder = null) { if (d.Channels != 1 && d.Channels != 3) { throw new Exception("Standard images only support either 1 or 3 channels."); } Bitmap bmp = new Bitmap(d.Width, d.Height); List <byte>[] rgrgByteData = new List <byte> [d.Channels]; List <double>[] rgrgRealData = new List <double> [d.Channels]; int nOffset = 0; int nCount = d.Height * d.Width; bool bDataIsReal = d.HasRealData; double dfMin = 1; double dfMax = 0; for (int i = 0; i < d.Channels; i++) { List <byte> rgByteData = new List <byte>(); List <double> rgRealData = new List <double>(); int nChIdx = i; if (rgClrOrder != null) { nChIdx = rgClrOrder[i]; } if (bDataIsReal) { for (int j = 0; j < nCount; j++) { double dfVal = d.GetDataAtD(nOffset + j); dfMin = Math.Min(dfMin, dfVal); dfMax = Math.Max(dfMax, dfVal); rgRealData.Add(dfVal); } rgrgRealData[nChIdx] = rgRealData; } else { for (int j = 0; j < nCount; j++) { rgByteData.Add(d.ByteData[nOffset + j]); } rgrgByteData[nChIdx] = rgByteData; } nOffset += nCount; } LockBitmap bmp1 = new LockBitmap(bmp); try { bmp1.LockBits(); for (int y = 0; y < bmp1.Height; y++) { for (int x = 0; x < bmp1.Width; x++) { Color clr; int nIdx = (y * bmp1.Width) + x; if (d.Channels == 1) { if (bDataIsReal) { if (dfMin >= 0 && dfMax <= 1.0) { int nG = clip((int)(rgrgRealData[0][nIdx] * 255.0), 0, 255); clr = Color.FromArgb(nG, nG, nG); } else { clr = Color.FromArgb((int)rgrgRealData[0][nIdx]); } if (clrMap != null) { clr = clrMap.GetColor(clr.ToArgb()); } } else { int nR = clip((int)rgrgByteData[0][nIdx], 0, 255); int nG = clip((int)rgrgByteData[0][nIdx], 0, 255); int nB = clip((int)rgrgByteData[0][nIdx], 0, 255); clr = Color.FromArgb(nR, nG, nB); } } else { if (bDataIsReal) { int nR = clip((int)rgrgRealData[0][nIdx], 0, 255); int nG = clip((int)rgrgRealData[1][nIdx], 0, 255); int nB = clip((int)rgrgRealData[2][nIdx], 0, 255); clr = Color.FromArgb(nR, nG, nB); if (clrMap != null) { clr = clrMap.GetColor(clr.ToArgb()); } } else { int nR = clip((int)rgrgByteData[0][nIdx], 0, 255); int nG = clip((int)rgrgByteData[1][nIdx], 0, 255); int nB = clip((int)rgrgByteData[2][nIdx], 0, 255); clr = Color.FromArgb(nR, nG, nB); } } bmp1.SetPixel(x, y, clr); } } } catch (Exception excpt) { throw excpt; } finally { bmp1.UnlockBits(); } return(bmp); }
/// <summary> /// The GetImageDataD function converts a Bitmap into a Datum using the <i>double</i> type for real data. /// </summary> /// <param name="bmp">Specifies the Bitmap containing the image.</param> /// <param name="nChannels">Specifies the number of channels contained in the Bitmap (e.g. 3 = color, 1 = black and white).</param> /// <param name="bDataIsReal">Specifies whether or not to add each color to the List of <i>double</i> or to the list of <i>byte</i>. Using the <i>byte</i> array is more common for it already separates a 3 color Bitmap into 3 channels of data.</param> /// <param name="nLabel">Specifies the known label.</param> /// <param name="bUseLockBitmap">Optionally, use the Lock Bitmap which is faster but may produce corrupted images in a few scenarios (default = true).</param> /// <returns>The Datum representing the image is returned.</returns> public static Datum GetImageDataD(Bitmap bmp, int nChannels, bool bDataIsReal, int nLabel, bool bUseLockBitmap = true) { if (nChannels != 1 && nChannels != 3) { throw new Exception("Images only support either 1 or 3 channels."); } List <byte>[] rgrgByteData = new List <byte> [nChannels]; List <double>[] rgrgRealData = new List <double> [nChannels]; for (int i = 0; i < nChannels; i++) { rgrgByteData[i] = new List <byte>(); rgrgRealData[i] = new List <double>(); } if (bmp.Width >= bmp.Height && bUseLockBitmap) { LockBitmap bmp1 = new LockBitmap(bmp); try { bmp1.LockBits(); for (int y = 0; y < bmp1.Height; y++) { for (int x = 0; x < bmp1.Width; x++) { Color clr = bmp1.GetPixel(x, y); if (nChannels == 1) { if (bDataIsReal) { rgrgRealData[0].Add(clr.ToArgb()); } else { rgrgByteData[0].Add((byte)((clr.R * 0.3) + (clr.G * 0.59) + (clr.B * 0.11))); } } else { if (bDataIsReal) { rgrgRealData[0].Add(clr.R); rgrgRealData[1].Add(clr.G); rgrgRealData[2].Add(clr.B); } else { rgrgByteData[0].Add(clr.R); rgrgByteData[1].Add(clr.G); rgrgByteData[2].Add(clr.B); } } } } } catch (Exception excpt) { throw excpt; } finally { bmp1.UnlockBits(); } } // LockBitmap currently has a bug with images were bmp.Width < bmp.Height so in this case we use the slower Bitmap.GetPixel. else { for (int y = 0; y < bmp.Height; y++) { for (int x = 0; x < bmp.Width; x++) { Color clr = bmp.GetPixel(x, y); if (nChannels == 1) { if (bDataIsReal) { rgrgRealData[0].Add(clr.ToArgb()); } else { rgrgByteData[0].Add((byte)((clr.R * 0.3) + (clr.G * 0.59) + (clr.B * 0.11))); } } else { if (bDataIsReal) { rgrgRealData[0].Add(clr.R); rgrgRealData[1].Add(clr.G); rgrgRealData[2].Add(clr.B); } else { rgrgByteData[0].Add(clr.R); rgrgByteData[1].Add(clr.G); rgrgByteData[2].Add(clr.B); } } } } } List <byte> rgByteData = new List <byte>(); List <double> rgRealData = new List <double>(); for (int i = 0; i < nChannels; i++) { rgByteData.AddRange(rgrgByteData[i]); rgRealData.AddRange(rgrgRealData[i]); } if (bDataIsReal) { return(new Datum(true, nChannels, bmp.Width, bmp.Height, nLabel, DateTime.MinValue, new List <double>(rgRealData), 0, false, -1)); } else { return(new Datum(false, nChannels, bmp.Width, bmp.Height, nLabel, DateTime.MinValue, new List <byte>(rgByteData), 0, false, -1)); } }