// overloading operator of addition public static Vector operator +(Vector a, Vector b) { Vector result = new Vector(a); result.X += b.X; result.Y += b.Y; result.Z += b.Z; return result; }
static void Main(string[] args) { Vector vect1 = new Vector(3.0, 3.0, 1.0); Vector vect2 = new Vector(2.0, -4.0, -4.0); Vector vect3; //addition of vectors vect3 = vect1 + vect2; Console.WriteLine("vect1 = " + vect1); Console.WriteLine("vect2 = " + vect2); Console.WriteLine("vect3 = " + vect3); //multiply vector by scalar Console.WriteLine("2*vect3 = " + 2*vect3); //scalar myltiplying double sclm = vect1 * vect2; Console.WriteLine("vect1*vect2 = " + sclm); // comparison vectors Vector vect4 = new Vector(3.0, 3.0, 1.0); Console.WriteLine("vect4 = " + vect4); Console.WriteLine("vect1 == vect4 returns " + (vect1==vect4)); Console.WriteLine("vect1 == vect2 returns " + (vect1 == vect2)); Console.WriteLine("vect1 != vect4 returns " + (vect1 != vect4)); Console.WriteLine("vect1 != vect2 returns " + (vect1 != vect2)); Console.ReadKey(); }
public Vector(Vector r) { X = r.X; Y = r.Y; Z = r.Z; }