Exemple #1
0
        private void UpdateMovables(Movement movement)
        {
            Point newPlayerPos = playerPos;

            newPlayerPos = CalcNewPosition(newPlayerPos, movement);
            ElementType type = level.GetElement(newPlayerPos.X, newPlayerPos.Y);

            if (ElementType.Wall == type)
            {
                return;
            }
            if (ElementType.Box == type || ElementType.BoaxOnGoal == type)
            {
                //box will be moved
                Point       newBoxPos = CalcNewPosition(newPlayerPos, movement);
                ElementType type2     = level.GetElement(newBoxPos.X, newBoxPos.Y);
                //is new box position invalid
                if (ElementType.Floor != type2 && ElementType.Goal != type2)
                {
                    return;
                }
                //moving box
                level.MoveBox(newPlayerPos, newBoxPos);
            }
            Point oldPlayerPos = playerPos;

            playerPos = newPlayerPos;
            level.MovePlayer(oldPlayerPos, playerPos);
        }
Exemple #2
0
        public static void MovePlayer(this Level level, Point oldPos, Point newPos)
        {
            ElementType type = level.GetElement(oldPos);

            switch (type)
            {
            case ElementType.Man: level.SetElement(oldPos, ElementType.Floor); break;

            case ElementType.ManOnGoal: level.SetElement(oldPos, ElementType.Goal); break;

            default: return;
            }
            ElementType type2 = level.GetElement(newPos);

            switch (type2)
            {
            case ElementType.Floor: level.SetElement(newPos, ElementType.Man); break;

            case ElementType.Goal: level.SetElement(newPos, ElementType.ManOnGoal); break;

            default: return;
            }
        }