/// <summary>
        /// Takes a span aligned to a major record, and attempts to locate the game setting type.
        /// Will throw if the span is misaligned or doesn't start at a valid major record header.
        /// </summary>
        /// <param name="span">Data beginning at the start of a major record</param>
        /// <param name="meta">Game meta information to use in parsing</param>
        /// <returns>A response of the GameSettingType if found, or a reason if not.</returns>
        public static GetResponse <GameSettingType> GetGameSettingType(ReadOnlyMemorySlice <byte> span, GameConstants meta)
        {
            var majorMeta = meta.MajorRecordFrame(span);
            var edidLoc   = UtilityTranslation.FindFirstSubrecord(majorMeta.Content, meta, Constants.EditorID);

            if (edidLoc == null)
            {
                return(GetResponse <GameSettingType> .Fail($"EDID was not located"));
            }
            var edidMeta = meta.SubrecordFrame(majorMeta.Content.Slice(edidLoc.Value));
            var edid     = BinaryStringUtility.ProcessWholeToZString(edidMeta.Content);

            if (edid.Length == 0)
            {
                return(GetResponse <GameSettingType> .Fail("No EDID parsed."));
            }
            if (!TryGetGameSettingType(edid[0], out var settingType))
            {
                return(GetResponse <GameSettingType> .Fail($"Unknown game setting type: {edid[0]}"));
            }
            return(GetResponse <GameSettingType> .Succeed(settingType));
        }
 public static void CompileSetGroupLength(
     IEnumerable <Stream> streams,
     byte[] bytes)
 {
     UtilityTranslation.SetGroupLength(bytes, (uint)streams.NotNull().Sum(i => i.Length));
 }