public bool TryFindChairNear(CompMusicSpot spot, Pawn sitter, out Thing chair)
        {
            IntVec3 center = spot.parent.Position;

            CompMusicalInstrument comp = spot.parent.TryGetComp <CompMusicalInstrument>();

            for (int i = 0; i < RadialPatternMiddleOutward.Count; i++)
            {
                IntVec3 c = center + RadialPatternMiddleOutward[i];

                if (comp != null && comp.Props.isBuilding && c == comp.parent.InteractionCell)
                {
                    continue;
                }

                Building edifice = c.GetEdifice(map);
                if (edifice != null && edifice.def.building.isSittable && sitter.CanReserveAndReach(edifice, PathEndMode.OnCell, Danger.None) && !edifice.IsForbidden(sitter) && GenSight.LineOfSight(center, edifice.Position, map, skipFirstCell: true))
                {
                    chair = edifice;
                    return(true);
                }
            }
            chair = null;
            return(false);
        }
        public static float GetMusicQuality(Pawn musician, Thing instrument, int?luck = null)
        {
            if (musician == null || instrument == null)
            {
                return(0f);
            }

            int artSkill = musician.skills.GetSkill(SkillDefOf.Artistic).Level;
            int luckActual;

            if (luck.HasValue)
            {
                luckActual = luck.Value;
            }
            else
            {
                JobDriver driver = musician.jobs.curDriver;
                luckActual = (driver != null && driver is JobDriver_MusicPlayBase ? ((JobDriver_MusicPlayBase)driver).Luck : 0);
            }

            bool            isInspired        = musician.Inspired ? musician.Inspiration.def == InspirationDefOf.Inspired_Creativity : false;
            QualityCategory instrumentQuality = QualityCategory.Normal;

            instrument.TryGetQuality(out instrumentQuality);
            float instrumentCondition            = (float)instrument.HitPoints / instrument.MaxHitPoints;
            CompMusicalInstrument instrumentComp = instrument.TryGetComp <CompMusicalInstrument>();
            float easiness       = instrumentComp.Props.easiness;
            float expressiveness = instrumentComp.Props.expressiveness;

            float quality = (easiness + (expressiveness * ((artSkill + luckActual + (isInspired ? 0 : -3)) / 5.0f))) * ((float)instrumentQuality / 3.0f + 0.1f) * instrumentCondition;

            return(quality - 0.3f);
        }
        public bool TryFindStandingSpotOrChair(CompMusicSpot musicSpot, Pawn musician, Thing instrument, out LocalTargetInfo target)
        {
            IntVec3 standingSpot;
            Thing   chair;

            target = null;

            PerformanceManager pm = musician.Map.GetComponent <PerformanceManager>();

            CompMusicalInstrument comp = instrument.TryGetComp <CompMusicalInstrument>();

            if (comp.Props.isBuilding)
            {
                if (pm.TryFindChairAt(comp, musician, out chair))
                {
                    target = chair;
                    return(true);
                }
                else if (pm.TryFindSpotAt(comp, musician, out standingSpot))
                {
                    target = standingSpot;
                    return(true);
                }
            }
            else
            {
                if (pm.TryFindSitSpotOnGroundNear(musicSpot, musician, out standingSpot))
                {
                    target = standingSpot;
                    return(true);
                }
            }

            return(false);
        }
        public bool TryFindSpotAt(CompMusicalInstrument instrument, Pawn sitter, out IntVec3 result)
        {
            result = IntVec3.Invalid;

            if (!instrument.Props.isBuilding)
            {
                return(false);
            }

            IntVec3 intVec = instrument.parent.InteractionCell;

            if (sitter.CanReserveAndReach(intVec, PathEndMode.OnCell, Danger.None, 1, -1, null, false) && intVec.GetEdifice(map) == null)
            {
                result = intVec;
                return(true);
            }

            return(false);
        }
        public bool TryFindChairAt(CompMusicalInstrument instrument, Pawn sitter, out Thing chair)
        {
            chair = null;

            if (!instrument.Props.isBuilding)
            {
                return(false);
            }

            Building edifice = instrument.parent.InteractionCell.GetEdifice(map);

            if (edifice != null && edifice.def.building.isSittable && sitter.CanReserveAndReach(edifice, PathEndMode.OnCell, Danger.None) && !edifice.IsForbidden(sitter))
            {
                chair = edifice;
                return(true);
            }

            return(false);
        }
Exemple #6
0
        public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
        {
            if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) ||
                !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Hearing) ||
                !pawn.Awake() ||
                pawn.WorkTagIsDisabled(WorkTags.Artistic))
            {
                return(false);
            }

            PerformanceManager pm = pawn.Map.GetComponent <PerformanceManager>();

            if (!pm.CanPlayForWorkNow(pawn))
            {
                return(false);
            }

            CompMusicSpot         compMusicSpot  = t.TryGetComp <CompMusicSpot>();
            CompMusicalInstrument instrumentComp = t.TryGetComp <CompMusicalInstrument>();
            CompPowerTrader       powerComp      = t.TryGetComp <CompPowerTrader>();

            if (compMusicSpot == null)
            {
                return(false);
            }

            if (!compMusicSpot.Active || instrumentComp == null)
            {
                return(false);
            }

            IntVec3 standingSpot;

            if (!pm.TryFindSitSpotOnGroundNear(compMusicSpot, pawn, out standingSpot))
            {
                return(false);
            }

            Thing instrument;

            LocalTargetInfo chairOrSpot = null;

            if (forced &&
                instrumentComp != null &&
                instrumentComp.Props.isBuilding &&
                pawn.CanReserveAndReach(t, PathEndMode.Touch, Danger.None) &&
                (powerComp == null || powerComp.PowerOn))
            {
                if (!pm.TryFindStandingSpotOrChair(compMusicSpot, pawn, t, out chairOrSpot))
                {
                    return(false);
                }
            }
            else if (pm.TryFindInstrumentToPlay(compMusicSpot.parent, pawn, out instrument, true))
            {
#if DEBUG
                Verse.Log.Message(String.Format("{0} chose to play {1}", pawn.LabelShort, instrument.LabelShort));
#endif

                if (!pm.TryFindStandingSpotOrChair(compMusicSpot, pawn, instrument, out chairOrSpot))
                {
                    return(false);
                }
            }
            else
            {
                return(false);
            }

            return(true);
        }
Exemple #7
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        public override Job JobOnThing(Pawn pawn, Thing thing, bool forced = false)
        {
            //Verse.Log.Message(String.Format("Trying to play at {0}", thing.Label));

            if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) ||
                !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Hearing) ||
                !pawn.Awake() ||
                pawn.WorkTagIsDisabled(WorkTags.Artistic))
            {
                return(null);
            }

            PerformanceManager pm = pawn.Map.GetComponent <PerformanceManager>();

            if (!pm.CanPlayForWorkNow(pawn))
            {
                return(null);
            }

            CompMusicSpot compMusicSpot = thing.TryGetComp <CompMusicSpot>();

            if (compMusicSpot == null)
            {
                return(null);
            }

            if (!compMusicSpot.Active)
            {
                return(null);
            }

            Job job;

            IntVec3 standingSpot;

            if (!pm.TryFindSitSpotOnGroundNear(compMusicSpot, pawn, out standingSpot))
            {
                return(null);
            }

            job = new Job(JobDefOf_MusicPlayWork.MusicPlayWork, compMusicSpot.parent); //, standingSpot);

            Thing instrument;


            CompMusicSpot         musicSpotComp  = thing.TryGetComp <CompMusicSpot>();
            CompMusicalInstrument instrumentComp = thing.TryGetComp <CompMusicalInstrument>();
            CompPowerTrader       powerComp      = thing.TryGetComp <CompPowerTrader>();

            LocalTargetInfo chairOrSpot = null;

            if (forced &&
                instrumentComp != null &&
                instrumentComp.Props.isBuilding &&
                pawn.CanReserveAndReach(thing, PathEndMode.Touch, Danger.None) &&
                (powerComp == null || powerComp.PowerOn))
            {
                if (!pm.TryFindStandingSpotOrChair(musicSpotComp, pawn, thing, out chairOrSpot))
                {
                    return(null);
                }

                job.targetB = chairOrSpot;
                job.targetC = thing;
            }
            else if (pm.TryFindInstrumentToPlay(compMusicSpot.parent, pawn, out instrument, true))
            {
#if DEBUG
                Verse.Log.Message(String.Format("{0} chose to play {1}", pawn.LabelShort, instrument.LabelShort));
#endif

                if (!pm.TryFindStandingSpotOrChair(musicSpotComp, pawn, instrument, out chairOrSpot))
                {
                    return(null);
                }

                job.targetB = chairOrSpot;
                job.targetC = instrument;
            }
            else
            {
#if DEBUG
                Verse.Log.Message(String.Format("{0} couldn't find an instrument", pawn.LabelShort));
#endif
                return(null);
            }



            job.count = 1;

            return(job);
        }