protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); //Main Character #region Main character LeftGod = Content.Load <Texture2D>("MaincharacterLeft"); maincharacter = new Yahweh(playerRec, LeftGod, playerColor, true, 5); #endregion //bullet picture bulletpic = Content.Load <Texture2D>("bullet"); mushiPic = this.Content.Load <Texture2D>("mushi"); Addenemy(); }
public void MoveTowardsYaweh(Yahweh player) { if (yawehrec.X > player.getRec().X) { yawehrec.X -= 1; } if (yawehrec.X < player.getRec().X) { yawehrec.X += 1; } if (yawehrec.Y > player.getRec().Y) { yawehrec.Y -= 1; } if (yawehrec.Y < player.getRec().Y) { yawehrec.Y += 1; } }