public static string CreateCharacter(Alignment alignment, Background background, int baseCharisma, int baseConstitution, int baseDexterity, int baseIntelligence, int baseStrength, int baseWisdom, List<Spell> cantrips, CharacterClass chClass, List<Skill> classSkills, List<Skill> classTools, int gender, int hairColor, int hairStyle, string name, Race race, List<Skill> raceSkills, int skinColor, List<Spell> spellsKnown, CharacterClass subClass, List<Power> selectedPowers) { CharacterCreation chr = new CharacterCreation() { Alignment = alignment, Background = background, BaseCharisma = baseCharisma, BaseConstitution = baseConstitution, BaseDexterity = baseDexterity, BaseIntelligence = baseIntelligence, BaseStrength = baseStrength, BaseWisdom = baseWisdom, Cantrips = cantrips, Class = chClass, ClassSkills = classSkills, ClassTools = classTools, Gender = gender, HairColor = hairColor, HairStyle = hairStyle, Name = name, Race = race, RaceSkills = raceSkills, SelectedPowers = selectedPowers, SessionId = SessionId, SkinColor = skinColor, SpellsKnown = spellsKnown, SubClass = subClass, UserId = UserId }; try { string wrURI = baseServerTarget + "createcharacter"; string msg = chr.ToString(); WebRequest wreq = WebRequest.Create(wrURI + "?message=" + msg); wreq.Method = "POST"; wreq.ContentLength = 0; WebResponse wresp = wreq.GetResponse(); using (TextReader sr = new StreamReader(wresp.GetResponseStream())) { XmlSerializer xml = new XmlSerializer(typeof(string), StringNamespace); string resp = (string)xml.Deserialize(sr); return resp; } } catch { return String.Empty; } }
/// <summary> /// Open the default backgrounds.txt and load/cache all of the backgrounds from it. /// </summary> public static void Load() { string file = System.IO.Directory.GetCurrentDirectory() + "\\DataArrays\\Backgrounds.txt"; FileStream strLib = File.Open(file, FileMode.Open); using (StreamReader read = new StreamReader(strLib, Encoding.UTF7)) { while (read.Peek() >= 0) { Background toAdd = new Background(read.ReadLine()); if(toAdd.IsValid) _library.Add(toAdd.Id, toAdd); } } }
public CharacterCreation(string buildLine) { Valid = false; string[] buildSplit = buildLine.Split(delim); if(buildSplit.Length != 24) { return; } Name = buildSplit[0]; if(!int.TryParse(buildSplit[1], out Gender)) { return; } uint tempUint = 0; if(!uint.TryParse(buildSplit[2], out tempUint)) { return; } Race = Race.GetRace(tempUint); if(Race == null) { return; } if(!uint.TryParse(buildSplit[3], out tempUint)) { return; } Class = CharacterClass.GetClass(tempUint); if(Class == null) { return; } if(!uint.TryParse(buildSplit[4], out tempUint)) { return; } Background = Background.GetBackground(tempUint); if(Background == null) { return; } if(!uint.TryParse(buildSplit[5], out tempUint)) { return; } Alignment = Alignment.GetAlignment(tempUint); if(Alignment == null) { return; } RaceSkills = new List<Skill>(); string[] raceSkillSplit = buildSplit[6].Split(listDelim); foreach(string raceSkill in raceSkillSplit) { if(String.IsNullOrWhiteSpace(raceSkill)) { continue; } uint skillId = 0; if(!uint.TryParse(raceSkill, out skillId)) { return; } Skill toAdd = Skill.GetSkill(skillId); if(toAdd == null) { return; } RaceSkills.Add(toAdd); } if(RaceSkills.Count > Race.FreeSkills) { return; } foreach(Skill sk in RaceSkills) { if(!Race.SelectedSkill.Contains(sk)) { return; } } ClassSkills = new List<Skill>(); string[] classSkillSplit = buildSplit[7].Split(listDelim); foreach(string classSkill in classSkillSplit) { if(String.IsNullOrWhiteSpace(classSkill)) { continue; } uint skillId = 0; if(!uint.TryParse(classSkill, out skillId)) { return; } Skill toAdd = Skill.GetSkill(skillId); if(toAdd == null) { return; } ClassSkills.Add(toAdd); } if(ClassSkills.Count > Class.SkillChoices) { return; } foreach(Skill sk in ClassSkills) { if (!Class.AvailableSkills.Contains(sk)) { return; } } ClassTools = new List<Skill>(); string[] classToolSplit = buildSplit[8].Split(listDelim); foreach(string classTool in classToolSplit) { if(String.IsNullOrWhiteSpace(classTool)) { continue; } uint skillId = 0; if(!uint.TryParse(classTool, out skillId)) { return; } Skill toAdd = Skill.GetSkill(skillId); if(toAdd == null) { return; } ClassTools.Add(toAdd); } if(ClassTools.Count > Class.ToolChoices) { return; } foreach(Skill sk in ClassTools) { if(!Class.AvailableTools.Contains(sk)) { return; } } Cantrips = new List<Spell>(); if (Class.CantripsKnown != null && Class.CantripsKnown.Count > 0) { string[] cantripsSplit = buildSplit[9].Split(listDelim); foreach(string cantrip in cantripsSplit) { if(String.IsNullOrWhiteSpace(cantrip)) { continue; } uint spellId = 0; if(!uint.TryParse(cantrip, out spellId)) { return; } Spell toAdd = Spell.GetSpell(spellId); if(toAdd == null) { return; } Cantrips.Add(toAdd); } if(Cantrips.Count > Class.CantripsKnown[0]) { return; } if (Cantrips.Count > 0) { if(Class.SpellList == null) { return; } if (!Class.SpellList.ContainsKey(0)) { return; } foreach (Spell sp in Cantrips) { if(!Class.SpellList[0].Contains(sp)) { return; } } } } SpellsKnown = new List<Spell>(); if (Class.SpellsKnown != null && Class.SpellsKnown.Count > 0) { string[] spellSplit = buildSplit[10].Split(listDelim); foreach(string spellKnown in spellSplit) { if(String.IsNullOrWhiteSpace(spellKnown)) { continue; } uint spellId = 0; if(!uint.TryParse(spellKnown, out spellId)) { return; } Spell toAdd = Spell.GetSpell(spellId); if(toAdd == null) { return; } SpellsKnown.Add(toAdd); } if(SpellsKnown.Count > Class.SpellsKnown[0]) { return; } if(SpellsKnown.Count > 0) { if(!Class.SpellList.ContainsKey(1)) { return; } foreach(Spell sp in SpellsKnown) { if(!Class.SpellList[1].Contains(sp)) { return; } } } } if(!int.TryParse(buildSplit[11], out BaseStrength)) { return; } if(!AbilityScoreCosts.ContainsKey(BaseStrength)) { return; } if(!int.TryParse(buildSplit[12], out BaseDexterity)) { return; } if(!AbilityScoreCosts.ContainsKey(BaseDexterity)) { return; } if(!int.TryParse(buildSplit[13], out BaseConstitution)) { return; } if(!AbilityScoreCosts.ContainsKey(BaseConstitution)) { return; } if(!int.TryParse(buildSplit[14], out BaseIntelligence)) { return; } if(!AbilityScoreCosts.ContainsKey(BaseIntelligence)) { return; } if(!int.TryParse(buildSplit[15], out BaseWisdom)) { return; } if(!AbilityScoreCosts.ContainsKey(BaseWisdom)) { return; } if(!int.TryParse(buildSplit[16], out BaseCharisma)) { return; } if(!AbilityScoreCosts.ContainsKey(BaseCharisma)) { return; } if(GetRemainingPoints(BaseStrength, BaseDexterity, BaseConstitution, BaseIntelligence, BaseWisdom, BaseCharisma, Race) < 0) { return; } if(!int.TryParse(buildSplit[17], out HairStyle)) { return; } if(!int.TryParse(buildSplit[18], out HairColor)) { return; } if(!int.TryParse(buildSplit[19], out SkinColor)) { return; } UserId = buildSplit[20]; if(!int.TryParse(buildSplit[21], out SessionId)) { return; } if(!String.IsNullOrWhiteSpace(buildSplit[22])) { uint subClassId; if (!uint.TryParse(buildSplit[22], out subClassId)) { CharacterClass sub = CharacterClass.GetClass(subClassId); if (sub == null) { return; } if (Class.SubClasses.Contains(sub)) { SubClass = sub; } else { return; } } } else { SubClass = null; } if(SubClass == null && Class.SubClassLevel == 1) { return; } if(SubClass != null && Class.SubClassLevel != 1) { return; } if(Class.SubClassLevel == 1) { if(!Class.SubClasses.Contains(SubClass)) { return; } } string[] powerSplit = buildSplit[23].Split(listDelim); List<Power> selPow = new List<Power>(); SelectedPowers = new List<Power>(); foreach(string powString in powerSplit) { if(String.IsNullOrWhiteSpace(powString)) { continue; } uint powIndex = uint.MaxValue; if(!uint.TryParse(powString, out powIndex)) { return; } Power toAdd = Power.GetPower(powIndex); if(toAdd == null) { return; } selPow.Add(toAdd); } if(Class.ClassPowers.ContainsKey(1)) { foreach(List<Power> classPowerList in Class.ClassPowers[1]) { foreach(Power classPower in classPowerList) { if(selPow.Contains(classPower)) { selPow.Remove(classPower); SelectedPowers.Add(classPower); break; } } } } if(SubClass != null && Class.ClassPowers.ContainsKey(1)) { foreach (List<Power> classPowerList in SubClass.ClassPowers[1]) { foreach (Power classPower in classPowerList) { if (selPow.Contains(classPower)) { selPow.Remove(classPower); SelectedPowers.Add(classPower); break; } } } } if(selPow.Count > 0) { return; } Valid = true; }
private static void BackgroundBox_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e) { if(e.IsSelected) { Background background = Background.GetBackground((uint)e.Item.Tag); if(background != null) { backgroundText.Text = e.Item.Name; backgroundIcon.BackgroundImage = background.Icon; _selectedBackground = background; _populateBackgroundList(); UpdateSkills(); } } }