public static string MoveCharacter(string account, string character, int x, int y, int z, Direction facing)
 {
     MoveRequest req = new MoveRequest()
     {
         AccountName = account,
         CharacterName = character,
         X = x,
         Y = y,
         Z = z,
         Facing = facing,
     };
     try
     {
         string wrURI = baseServerTarget + "movecharacter";
         string msg = req.ToString();
         WebRequest wreq = WebRequest.Create(wrURI + "?message=" + msg);
         wreq.Method = "POST";
         wreq.ContentLength = 0;
         WebResponse wresp = wreq.GetResponse();
         using(TextReader sr = new StreamReader(wresp.GetResponseStream()))
         {
             XmlSerializer xml = new XmlSerializer(typeof(string), StringNamespace);
             string resp = (string)xml.Deserialize(sr);
             return resp;
         }
     }
     catch { }
     return String.Empty;
 }
Exemple #2
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        public string MoveCharacter(string message)
        {
            MoveRequest mv = new MoveRequest(message);
            Account acct = Account.LoadAccount(mv.AccountName);
            Character ch = acct.LoadCharacter(mv.CharacterName);
            if(!Map.LoadedMaps.ContainsKey(ch.Map))
            {
                return "False";
            }
            Map currentMap = Map.LoadedMaps[ch.Map];

            if (currentMap.MoveCharacter(ch, mv.X, mv.Y, mv.Z, mv.Facing))
            {
                acct.SaveCharacter(ch);
                string ret = String.Empty;
                lock(currentMap.MapDeltas[ch])
                {
                    ret = currentMap.MapDeltas[ch].ToString();
                    currentMap.MapDeltas[ch].AddedCharacters.Clear();
                    currentMap.MapDeltas[ch].AddedTiles.Clear();
                    currentMap.MapDeltas[ch].ChangedCharacters.Clear();
                    currentMap.MapDeltas[ch].RemovedCharacters.Clear();
                    currentMap.MapDeltas[ch].RemovedTiles.Clear();
                }
                return ret;
            }
            else
            {
                return "False";
            }
        }