protected override void ParseMessage(IncomingMessage inMessage) { base.ParseMessage(inMessage); slotName = inMessage.ReadString(); effectName = inMessage.ReadString(); orientation = inMessage.ReadQuaternion(); velocityMultiplier = inMessage.ReadSingle(); particleSizeMultiplier = inMessage.ReadSingle(); particleBooleans = inMessage.ReadByte(); if (GetFlag(Flags.HasColor)) color = inMessage.ReadColor(); }
protected override void ParseMessage(IncomingMessage inMessage) { imageName = inMessage.ReadString(); positionX = inMessage.ReadInt32(); positionZ = inMessage.ReadInt32(); sizeX = inMessage.ReadSingle(); sizeZ = inMessage.ReadSingle(); rotation = inMessage.ReadSingle(); priority = inMessage.ReadInt32(); expireTime = inMessage.ReadInt64(); }
protected override void ParseMessage(IncomingMessage inMessage) { base.ParseMessage(inMessage); lightType = (LightNodeType)inMessage.ReadInt32(); name = inMessage.ReadString(); diffuse = inMessage.ReadColor(); specular = inMessage.ReadColor(); attenuationRange = inMessage.ReadSingle(); attenuationConstant = inMessage.ReadSingle(); attenuationLinear = inMessage.ReadSingle(); attenuationQuadratic = inMessage.ReadSingle(); switch (lightType) { case LightNodeType.Point: location = inMessage.ReadIntVector(); break; case LightNodeType.Directional: orientation = inMessage.ReadQuaternion(); break; case LightNodeType.Spotlight: location = inMessage.ReadIntVector(); orientation = inMessage.ReadQuaternion(); spotlightInnerAngle = inMessage.ReadSingle(); spotlightOuterAngle = inMessage.ReadSingle(); spotlightFalloff = inMessage.ReadSingle(); break; default: throw new Exception("Invalid light node type: " + lightType); } }
protected override void ParseMessage(IncomingMessage inMessage) { startTime = inMessage.ReadTimestamp(); interpKind = inMessage.ReadString(); speed = inMessage.ReadSingle(); terrainString = inMessage.ReadString(); int count = inMessage.ReadInt32(); pathPoints = new List<Vector3>(); for (int i=0; i<count; i++) pathPoints.Add(inMessage.ReadIntVector().ToVector3()); }