public void Visit(Planet planet)
 {
     // We know we have a SpaceShip and we know this is a Planet
     if (planet.Gravity > 3)
     {
         Console.WriteLine("due to high gravity, the " + this.Name + " crashes into a planet");
     }
     else
     {
         Console.WriteLine("the " + this.Name + " lands safely on this wonderful planet");
     }
 }
        public static void Start()
        {
            Console.WriteLine("\nMultipleDispatchWithVisitor\n");

            SpaceShip ship = new SpaceShip() { Name = "enterprise" };
            IVisitable a = new Planet() { Gravity = 1 };
            IVisitable b = new Planet() { Gravity = 5 };
            IVisitable c = new Asteroid() { Metal = 3 };
            IVisitable d = new Asteroid() { Metal = 2 };

            a.Accept(ship);
            b.Accept(ship);
            c.Accept(ship);
            d.Accept(ship);

            // Functionality extracted from visitable to visitor. It would be easy to
            // add new visitors.

            // Downside:
            // - Boilerplate code in visitable
            // - Tight coupling between visitor and visitable
            // - With every new visitable all visitors need to be amended
        }