public static PlayerActions CreateWithKeyboardBindings()
		{
			var actions = new PlayerActions();

			actions.Green.AddDefaultBinding( Key.A );
			actions.Red.AddDefaultBinding( Key.S );
			actions.Blue.AddDefaultBinding( Key.D );
			actions.Yellow.AddDefaultBinding( Key.F );

			actions.Up.AddDefaultBinding( Key.UpArrow );
			actions.Down.AddDefaultBinding( Key.DownArrow );
			actions.Left.AddDefaultBinding( Key.LeftArrow );
			actions.Right.AddDefaultBinding( Key.RightArrow );

			return actions;
		}
		public static PlayerActions CreateWithJoystickBindings()
		{
			var actions = new PlayerActions();

			actions.Green.AddDefaultBinding( InputControlType.Action1 );
			actions.Red.AddDefaultBinding( InputControlType.Action2 );
			actions.Blue.AddDefaultBinding( InputControlType.Action3 );
			actions.Yellow.AddDefaultBinding( InputControlType.Action4 );

			actions.Up.AddDefaultBinding( InputControlType.LeftStickUp );
			actions.Down.AddDefaultBinding( InputControlType.LeftStickDown );
			actions.Left.AddDefaultBinding( InputControlType.LeftStickLeft );
			actions.Right.AddDefaultBinding( InputControlType.LeftStickRight );

			actions.Up.AddDefaultBinding( InputControlType.DPadUp );
			actions.Down.AddDefaultBinding( InputControlType.DPadDown );
			actions.Left.AddDefaultBinding( InputControlType.DPadLeft );
			actions.Right.AddDefaultBinding( InputControlType.DPadRight );

			return actions;
		}
Exemple #3
0
 void OnEnable()
 {
     InputManager.OnDeviceDetached += OnDeviceDetached;
     keyboardListener = PlayerActions.CreateWithKeyboardBindings();
     joystickListener = PlayerActions.CreateWithJoystickBindings();
 }
Exemple #4
0
 bool JoinButtonWasPressedOnListener( PlayerActions actions )
 {
     return actions.Green.WasPressed || actions.Red.WasPressed || actions.Blue.WasPressed || actions.Yellow.WasPressed;
 }
 private bool JoinButtonWasPressedOnListener(PlayerActions actions)
 {
     return(actions.Green.WasPressed || actions.Red.WasPressed || actions.Blue.WasPressed || actions.Yellow.WasPressed);
 }
 private void OnEnable()
 {
     InputManager.OnDeviceDetached += OnDeviceDetached;
     keyboardListener = PlayerActions.CreateWithKeyboardBindings();
     joystickListener = PlayerActions.CreateWithJoystickBindings();
 }