public static void CharmsUpdated(byte fromClient, Packet packet) { for (int charmNum = 1; charmNum <= 40; charmNum++) { bool equippedCharm = packet.ReadBool(); Server.clients[fromClient].player.SetAttr("equippedCharm_" + charmNum, equippedCharm); } ServerSend.CharmsUpdated(fromClient, Server.clients[fromClient].player); }
public static void CharmsUpdated(byte fromClient, Packet packet) { Log("Logging equipped charms for " + Server.clients[fromClient].player.username); for (int charmNum = 1; charmNum <= 40; charmNum++) { bool equippedCharm = packet.ReadBool(); Server.clients[fromClient].player.SetAttr("equippedCharm_" + charmNum, equippedCharm); Log(Server.clients[fromClient].player.username + " Equipped Charm " + charmNum + " " + equippedCharm); } ServerSend.CharmsUpdated(fromClient, Server.clients[fromClient].player); }