public override void OnLevelWasLoaded(int level) { if (level == -1) { return; } MelonLogger.Log("Loaded scene " + level.ToString() + "(" + BoneworksSceneManager.GetSceneNameFromScenePath(level) + ") (from " + SceneManager.GetActiveScene().name + ")"); OnLevelWasLoadedEvent?.Invoke(level); BWUtil.UpdateGunOffset(); }
public override void OnGUI() { #if DEBUG GUILayout.BeginVertical(null); if (GUILayout.Button("Create Dummy", null)) { if (dummyRep == null) { dummyRep = new PlayerRep("Dummy", SteamClient.SteamId); } else { dummyRep.Delete(); } } if (GUILayout.Button("Create Main Panel", null)) { Features.UI.CreateMainPanel(); } if (GUILayout.Button("Test Object IDs", null)) { var testObj = GameObject.Find("[RigManager (Default Brett)]/[SkeletonRig (GameWorld Brett)]/Brett@neutral"); string fullPath = BWUtil.GetFullNamePath(testObj); MelonLogger.Log($"Got path {fullPath} for Brett@neutral"); MelonLogger.Log("Trying to get object from path..."); var gotObj = BWUtil.GetObjectFromFullPath(fullPath); if (gotObj == testObj) { MelonLogger.Log("Success!!!!!"); } else { MelonLogger.Log($"Failed :( Got {gotObj.name}"); } } GUILayout.EndVertical(); #endif }
public unsafe override void OnApplicationStart() { if (!SteamClient.IsValid) { SteamClient.Init(823500); } Features.Guard.GetSteamFriends(); Features.Guard.GetLocalGuard(); #if DEBUG MelonModLogger.LogWarning("Debug build!"); #endif MelonModLogger.Log($"Multiplayer initialising with protocol version {PROTOCOL_VERSION}."); // Set up prefs ModPrefs.RegisterCategory("MPMod", "Multiplayer Settings"); ModPrefs.RegisterPrefBool("MPMod", "BaldFord", false, "90% effective hair removal solution"); // Initialise transport layer TransportLayer = new SteamTransportLayer(); // Create the UI and cache the PlayerRep's model ui = new MultiplayerUI(); client = new Client(ui, TransportLayer); server = new Server(ui, TransportLayer); PlayerRep.LoadFord(); // Configures if the PlayerRep's are showing or hiding certain parts PlayerRep.showBody = true; PlayerRep.showHair = ModPrefs.GetBool("MPMod", "BaldFord"); // Initialize Discord's RichPresence RichPresence.Initialise(701895326600265879); client.SetupRP(); Extras.GunResources.Load(); BWUtil.Hook(); }