Exemple #1
0
        public void UpdateData(IPlayerCharacterData character)
        {
            this.character = character;
            int selectedQuestId = CacheQuestSelectionManager.SelectedUI != null ? CacheQuestSelectionManager.SelectedUI.Data.dataId : 0;

            CacheQuestSelectionManager.DeselectSelectedUI();
            CacheQuestSelectionManager.Clear();

            List <CharacterQuest> characterQuests = new List <CharacterQuest>();

            foreach (CharacterQuest characterQuest in character.Quests)
            {
                if (HideCompleteQuest || characterQuest.isComplete)
                {
                    continue;
                }
                characterQuests.Add(characterQuest);
            }
            CacheQuestList.Generate(characterQuests, (index, characterQuest, ui) =>
            {
                UICharacterQuest uiCharacterQuest = ui.GetComponent <UICharacterQuest>();
                uiCharacterQuest.Setup(characterQuest, character, index);
                uiCharacterQuest.Show();
                CacheQuestSelectionManager.Add(uiCharacterQuest);
                if (selectedQuestId == characterQuest.dataId)
                {
                    uiCharacterQuest.OnClickSelect();
                }
            });
        }
 protected void OnSelectCharacterQuest(UICharacterQuest ui)
 {
     if (uiQuestDialog != null)
     {
         uiQuestDialog.selectionManager = SelectionManager;
         uiQuestDialog.Setup(ui.Data, character, ui.indexOfData);
         uiQuestDialog.Show();
     }
 }
Exemple #3
0
        protected override void UpdateData()
        {
            var owningCharacter = BasePlayerCharacterController.OwningCharacter;

            if (uiTextTitle != null)
            {
                uiTextTitle.text = string.Format(titleFormat, Data == null ? "Unknow" : Data.title);
            }

            if (uiTextDescription != null)
            {
                uiTextDescription.text = string.Format(descriptionFormat, Data == null ? "N/A" : Data.description);
            }

            Quest                        quest       = null;
            ItemCraft                    itemCraft   = null;
            List <NpcSellItem>           sellItems   = new List <NpcSellItem>();
            List <UINpcDialogMenuAction> menuActions = new List <UINpcDialogMenuAction>();

            switch (Data.type)
            {
            case NpcDialogType.Normal:
            case NpcDialogType.SaveRespawnPoint:
                if (onSwitchToNormalDialog == null)
                {
                    onSwitchToNormalDialog.Invoke();
                }
                var menus = Data.menus;
                for (var i = 0; i < menus.Length; ++i)
                {
                    var menu = menus[i];
                    if (menu.IsPassConditions(owningCharacter))
                    {
                        var menuAction = new UINpcDialogMenuAction();
                        menuAction.title     = menu.title;
                        menuAction.menuIndex = i;
                        menuActions.Add(menuAction);
                    }
                }
                break;

            case NpcDialogType.Quest:
                if (onSwitchToQuestDialog == null)
                {
                    onSwitchToQuestDialog.Invoke();
                }
                if (uiCharacterQuest != null)
                {
                    quest = Data.quest;
                    if (quest != null)
                    {
                        var acceptMenuAction   = new UINpcDialogMenuAction();
                        var declineMenuAction  = new UINpcDialogMenuAction();
                        var abandonMenuAction  = new UINpcDialogMenuAction();
                        var completeMenuAction = new UINpcDialogMenuAction();
                        acceptMenuAction.title       = messageQuestAccept;
                        acceptMenuAction.menuIndex   = NpcDialog.QUEST_ACCEPT_MENU_INDEX;
                        declineMenuAction.title      = messageQuestDecline;
                        declineMenuAction.menuIndex  = NpcDialog.QUEST_DECLINE_MENU_INDEX;
                        abandonMenuAction.title      = messageQuestAbandon;
                        abandonMenuAction.menuIndex  = NpcDialog.QUEST_ABANDON_MENU_INDEX;
                        completeMenuAction.title     = messageQuestComplete;
                        completeMenuAction.menuIndex = NpcDialog.QUEST_COMPLETE_MENU_INDEX;

                        CharacterQuest characterQuest;
                        var            index = owningCharacter.IndexOfQuest(quest.DataId);
                        if (index >= 0)
                        {
                            characterQuest = owningCharacter.Quests[index];
                            if (!characterQuest.IsAllTasksDone(owningCharacter))
                            {
                                menuActions.Add(abandonMenuAction);
                            }
                            else
                            {
                                menuActions.Add(completeMenuAction);
                            }
                        }
                        else
                        {
                            characterQuest = CharacterQuest.Create(quest);
                            menuActions.Add(acceptMenuAction);
                            menuActions.Add(declineMenuAction);
                        }
                        uiCharacterQuest.Setup(characterQuest, owningCharacter, index);
                    }
                }
                break;

            case NpcDialogType.Shop:
                if (onSwitchToSellItemDialog == null)
                {
                    onSwitchToSellItemDialog.Invoke();
                }
                sellItems.AddRange(Data.sellItems);
                break;

            case NpcDialogType.CraftItem:
                if (onSwitchToCraftItemDialog == null)
                {
                    onSwitchToCraftItemDialog.Invoke();
                }
                if (uiCraftItem != null)
                {
                    itemCraft = Data.itemCraft;
                    if (itemCraft != null)
                    {
                        var startMenuAction  = new UINpcDialogMenuAction();
                        var cancelMenuAction = new UINpcDialogMenuAction();
                        startMenuAction.title      = messageCraftItemStart;
                        startMenuAction.menuIndex  = NpcDialog.CRAFT_ITEM_START_MENU_INDEX;
                        cancelMenuAction.title     = messageCraftItemCancel;
                        cancelMenuAction.menuIndex = NpcDialog.CRAFT_ITEM_CANCEL_MENU_INDEX;
                        uiCraftItem.Data           = Data.itemCraft;
                        menuActions.Add(startMenuAction);
                        menuActions.Add(cancelMenuAction);
                    }
                }
                break;
            }
            // Menu
            if (uiMenuRoot != null)
            {
                uiMenuRoot.SetActive(menuActions.Count > 0);
            }
            CacheMenuList.Generate(menuActions, (index, menuAction, ui) =>
            {
                var uiNpcDialogMenu         = ui.GetComponent <UINpcDialogMenu>();
                uiNpcDialogMenu.Data        = menuAction;
                uiNpcDialogMenu.uiNpcDialog = this;
                uiNpcDialogMenu.Show();
            });
            // Quest
            if (uiCharacterQuest != null)
            {
                if (quest == null)
                {
                    uiCharacterQuest.Hide();
                }
                else
                {
                    uiCharacterQuest.Show();
                }
            }
            // Shop
            if (uiSellItemRoot != null)
            {
                uiSellItemRoot.SetActive(sellItems.Count > 0);
            }
            CacheSellItemList.Generate(sellItems, (index, sellItem, ui) =>
            {
                var uiNpcSellItem = ui.GetComponent <UINpcSellItem>();
                uiNpcSellItem.Setup(sellItem, index);
            });
            // Craft Item
            if (uiCraftItem != null)
            {
                if (itemCraft == null)
                {
                    uiCraftItem.Hide();
                }
                else
                {
                    uiCraftItem.Show();
                }
            }
        }
        protected override void UpdateData()
        {
            BasePlayerCharacterEntity owningCharacter = BasePlayerCharacterController.OwningCharacter;

            if (uiTextTitle != null)
            {
                uiTextTitle.text = string.Format(
                    LanguageManager.GetText(formatKeyTitle),
                    Data == null ? LanguageManager.GetUnknowTitle() : Data.Title);
            }

            if (uiTextDescription != null)
            {
                uiTextDescription.text = string.Format(
                    LanguageManager.GetText(formatKeyDescription),
                    Data == null ? LanguageManager.GetUnknowDescription() : Data.Description);
            }

            Quest quest        = null;
            Item  craftingItem = null;
            List <NpcSellItem>           sellItems   = new List <NpcSellItem>();
            List <UINpcDialogMenuAction> menuActions = new List <UINpcDialogMenuAction>();

            switch (Data.type)
            {
            case NpcDialogType.Normal:
                if (onSwitchToNormalDialog == null)
                {
                    onSwitchToNormalDialog.Invoke();
                }
                NpcDialogMenu[] menus = Data.menus;
                for (int i = 0; i < menus.Length; ++i)
                {
                    NpcDialogMenu menu = menus[i];
                    if (menu.IsPassConditions(owningCharacter))
                    {
                        UINpcDialogMenuAction menuAction = new UINpcDialogMenuAction();
                        menuAction.title     = menu.title;
                        menuAction.menuIndex = i;
                        menuActions.Add(menuAction);
                    }
                }
                break;

            case NpcDialogType.Quest:
                if (onSwitchToQuestDialog == null)
                {
                    onSwitchToQuestDialog.Invoke();
                }
                if (uiCharacterQuest != null)
                {
                    quest = Data.quest;
                    if (quest != null)
                    {
                        UINpcDialogMenuAction acceptMenuAction   = new UINpcDialogMenuAction();
                        UINpcDialogMenuAction declineMenuAction  = new UINpcDialogMenuAction();
                        UINpcDialogMenuAction abandonMenuAction  = new UINpcDialogMenuAction();
                        UINpcDialogMenuAction completeMenuAction = new UINpcDialogMenuAction();
                        acceptMenuAction.title       = messageQuestAccept;
                        acceptMenuAction.menuIndex   = NpcDialog.QUEST_ACCEPT_MENU_INDEX;
                        declineMenuAction.title      = messageQuestDecline;
                        declineMenuAction.menuIndex  = NpcDialog.QUEST_DECLINE_MENU_INDEX;
                        abandonMenuAction.title      = messageQuestAbandon;
                        abandonMenuAction.menuIndex  = NpcDialog.QUEST_ABANDON_MENU_INDEX;
                        completeMenuAction.title     = messageQuestComplete;
                        completeMenuAction.menuIndex = NpcDialog.QUEST_COMPLETE_MENU_INDEX;

                        CharacterQuest characterQuest;
                        int            index = owningCharacter.IndexOfQuest(quest.DataId);
                        if (index >= 0)
                        {
                            characterQuest = owningCharacter.Quests[index];
                            if (!characterQuest.IsAllTasksDone(owningCharacter))
                            {
                                menuActions.Add(abandonMenuAction);
                            }
                            else
                            {
                                menuActions.Add(completeMenuAction);
                            }
                        }
                        else
                        {
                            characterQuest = CharacterQuest.Create(quest);
                            menuActions.Add(acceptMenuAction);
                            menuActions.Add(declineMenuAction);
                        }
                        uiCharacterQuest.Setup(characterQuest, owningCharacter, index);
                    }
                }
                break;

            case NpcDialogType.Shop:
                if (onSwitchToSellItemDialog == null)
                {
                    onSwitchToSellItemDialog.Invoke();
                }
                sellItems.AddRange(Data.sellItems);
                break;

            case NpcDialogType.CraftItem:
                if (onSwitchToCraftItemDialog == null)
                {
                    onSwitchToCraftItemDialog.Invoke();
                }
                if (uiCraftItem != null)
                {
                    craftingItem = Data.itemCraft.CraftingItem;
                    if (craftingItem != null)
                    {
                        UINpcDialogMenuAction startMenuAction  = new UINpcDialogMenuAction();
                        UINpcDialogMenuAction cancelMenuAction = new UINpcDialogMenuAction();
                        startMenuAction.title      = messageCraftItemStart;
                        startMenuAction.menuIndex  = NpcDialog.CRAFT_ITEM_START_MENU_INDEX;
                        cancelMenuAction.title     = messageCraftItemCancel;
                        cancelMenuAction.menuIndex = NpcDialog.CRAFT_ITEM_CANCEL_MENU_INDEX;
                        uiCraftItem.SetupForNpc(Data.itemCraft);
                        menuActions.Add(startMenuAction);
                        menuActions.Add(cancelMenuAction);
                    }
                }
                break;

            case NpcDialogType.SaveRespawnPoint:
                if (onSwitchToSaveRespawnPointDialog != null)
                {
                    onSwitchToSaveRespawnPointDialog.Invoke();
                }
                UINpcDialogMenuAction saveRespawnPointConfirmAction = new UINpcDialogMenuAction();
                UINpcDialogMenuAction saveRespawnPointCancelAction  = new UINpcDialogMenuAction();
                saveRespawnPointConfirmAction.title     = messageSaveRespawnPointConfirm;
                saveRespawnPointConfirmAction.menuIndex = NpcDialog.SAVE_SPAWN_POINT_CONFIRM_MENU_INDEX;
                saveRespawnPointCancelAction.title      = messageSaveRespawnPointCancel;
                saveRespawnPointCancelAction.menuIndex  = NpcDialog.SAVE_SPAWN_POINT_CANCEL_MENU_INDEX;
                menuActions.Add(saveRespawnPointConfirmAction);
                menuActions.Add(saveRespawnPointCancelAction);
                break;

            case NpcDialogType.Warp:
                if (onSwitchToWarpDialog != null)
                {
                    onSwitchToWarpDialog.Invoke();
                }
                UINpcDialogMenuAction warpConfirmAction = new UINpcDialogMenuAction();
                UINpcDialogMenuAction warpCancelAction  = new UINpcDialogMenuAction();
                warpConfirmAction.title     = messageWarpConfirm;
                warpConfirmAction.menuIndex = NpcDialog.WARP_CONFIRM_MENU_INDEX;
                warpCancelAction.title      = messageWarpCancel;
                warpCancelAction.menuIndex  = NpcDialog.WARP_CANCEL_MENU_INDEX;
                menuActions.Add(warpConfirmAction);
                menuActions.Add(warpCancelAction);
                break;

            case NpcDialogType.PlayerStorage:
                if (onSwitchToPlayerStorageDialog != null)
                {
                    onSwitchToPlayerStorageDialog.Invoke();
                }
                UINpcDialogMenuAction playerStorageConfirmAction = new UINpcDialogMenuAction();
                UINpcDialogMenuAction playerStorageCancelAction  = new UINpcDialogMenuAction();
                playerStorageConfirmAction.title     = messagePlayerStorageConfirm;
                playerStorageConfirmAction.menuIndex = NpcDialog.STORAGE_CONFIRM_MENU_INDEX;
                playerStorageCancelAction.title      = messagePlayerStorageCancel;
                playerStorageCancelAction.menuIndex  = NpcDialog.STORAGE_CANCEL_MENU_INDEX;
                menuActions.Add(playerStorageConfirmAction);
                menuActions.Add(playerStorageCancelAction);
                break;

            case NpcDialogType.GuildStorage:
                if (onSwitchToGuildStorageDialog != null)
                {
                    onSwitchToGuildStorageDialog.Invoke();
                }
                UINpcDialogMenuAction guildStorageConfirmAction = new UINpcDialogMenuAction();
                UINpcDialogMenuAction guildStorageCancelAction  = new UINpcDialogMenuAction();
                guildStorageConfirmAction.title     = messageGuildStorageConfirm;
                guildStorageConfirmAction.menuIndex = NpcDialog.STORAGE_CONFIRM_MENU_INDEX;
                guildStorageCancelAction.title      = messageGuildStorageCancel;
                guildStorageCancelAction.menuIndex  = NpcDialog.STORAGE_CANCEL_MENU_INDEX;
                menuActions.Add(guildStorageConfirmAction);
                menuActions.Add(guildStorageCancelAction);
                break;
            }
            // Menu
            if (uiMenuRoot != null)
            {
                uiMenuRoot.SetActive(menuActions.Count > 0);
            }
            CacheMenuList.Generate(menuActions, (index, menuAction, ui) =>
            {
                UINpcDialogMenu uiNpcDialogMenu = ui.GetComponent <UINpcDialogMenu>();
                uiNpcDialogMenu.Data            = menuAction;
                uiNpcDialogMenu.uiNpcDialog     = this;
                uiNpcDialogMenu.Show();
            });
            // Quest
            if (uiCharacterQuest != null)
            {
                if (quest == null)
                {
                    uiCharacterQuest.Hide();
                }
                else
                {
                    uiCharacterQuest.Show();
                }
            }
            // Shop
            if (uiSellItemRoot != null)
            {
                uiSellItemRoot.SetActive(sellItems.Count > 0);
            }
            CacheSellItemList.Generate(sellItems, (index, sellItem, ui) =>
            {
                UINpcSellItem uiNpcSellItem = ui.GetComponent <UINpcSellItem>();
                uiNpcSellItem.Setup(sellItem, index);
            });
            // Craft Item
            if (uiCraftItem != null)
            {
                if (craftingItem == null)
                {
                    uiCraftItem.Hide();
                }
                else
                {
                    uiCraftItem.Show();
                }
            }
        }