public static Dictionary <DamageElement, MinMaxFloat> GetAdditionalDamageAmounts(this Skill skill, short level)
 {
     if (!skill.IsAttack())
     {
         return(new Dictionary <DamageElement, MinMaxFloat>());
     }
     level = skill.GetAdjustedLevel(level);
     return(GameDataHelpers.CombineDamages(skill.additionalDamageAmounts, new Dictionary <DamageElement, MinMaxFloat>(), level, 1f));
 }
Exemple #2
0
        public static Dictionary <DamageElement, MinMaxFloat> GetIncreaseDamages(this Item equipmentItem, short level, float rate)
        {
            Dictionary <DamageElement, MinMaxFloat> result = new Dictionary <DamageElement, MinMaxFloat>();

            if (equipmentItem != null &&
                equipmentItem.IsEquipment())
            {
                result = GameDataHelpers.CombineDamages(equipmentItem.increaseDamages, result, level, rate);
            }
            return(result);
        }
        public virtual void GetAttackingData(
            ref bool isLeftHand,
            out AnimActionType animActionType,
            out int dataId,
            out int animationIndex,
            out CharacterItem weapon,
            out float triggerDuration,
            out float totalDuration,
            out DamageInfo damageInfo,
            out Dictionary <DamageElement, MinMaxFloat> allDamageAmounts)
        {
            // Initialize data
            animActionType   = AnimActionType.None;
            dataId           = 0;
            animationIndex   = 0;
            weapon           = this.GetAvailableWeapon(ref isLeftHand);
            triggerDuration  = 0f;
            totalDuration    = 0f;
            damageInfo       = null;
            allDamageAmounts = new Dictionary <DamageElement, MinMaxFloat>();
            // Prepare weapon data
            Item       weaponItem = weapon.GetWeaponItem();
            WeaponType weaponType = weaponItem.WeaponType;

            // Assign data id
            dataId = weaponType.DataId;
            // Assign animation action type
            animActionType = !isLeftHand ? AnimActionType.AttackRightHand : AnimActionType.AttackLeftHand;
            // Random animation
            if (!isLeftHand)
            {
                CharacterModel.GetRandomRightHandAttackAnimation(dataId, out animationIndex, out triggerDuration, out totalDuration);
            }
            else
            {
                CharacterModel.GetRandomLeftHandAttackAnimation(dataId, out animationIndex, out triggerDuration, out totalDuration);
            }
            // Assign damage data
            damageInfo = weaponType.damageInfo;
            // Calculate all damages
            allDamageAmounts = GameDataHelpers.CombineDamages(
                allDamageAmounts,
                weaponItem.GetDamageAmount(weapon.level, weapon.GetEquipmentBonusRate(), this));
            allDamageAmounts = GameDataHelpers.CombineDamages(
                allDamageAmounts,
                CacheIncreaseDamages);
        }
 public static Dictionary <DamageElement, MinMaxFloat> GetDamageOverTimes(this Buff buff, short level)
 {
     return(GameDataHelpers.CombineDamages(buff.damageOverTimes, new Dictionary <DamageElement, MinMaxFloat>(), level, 1f));
 }
        protected override void UpdateData()
        {
            if (Level <= 0)
            {
                onSetLevelZeroData.Invoke();
            }
            else
            {
                onSetNonLevelZeroData.Invoke();
            }

            if (InventoryType != InventoryType.StorageItems)
            {
                if (EquipmentItem != null)
                {
                    if (InventoryType != InventoryType.NonEquipItems)
                    {
                        onSetEquippedData.Invoke();
                    }
                    else
                    {
                        onSetUnEquippedData.Invoke();
                    }
                }
                else
                {
                    onSetUnEquippableData.Invoke();
                }
            }
            else
            {
                onSetStorageItemData.Invoke();
            }

            if (uiTextTitle != null)
            {
                string str = string.Format(
                    LanguageManager.GetText(formatKeyTitle),
                    Item == null ? LanguageManager.GetUnknowTitle() : Item.Title);
                if (!dontAppendRefineLevelToTitle && EquipmentItem != null && Level > 1)
                {
                    str = string.Format(
                        LanguageManager.GetText(formatKeyTitleWithRefineLevel),
                        (Level - 1).ToString("N0"));
                }
                uiTextTitle.text = str;
            }

            if (uiTextDescription != null)
            {
                uiTextDescription.text = string.Format(
                    LanguageManager.GetText(formatKeyDescription),
                    Item == null ? LanguageManager.GetUnknowDescription() : Item.Description);
            }

            if (uiTextRarity != null)
            {
                uiTextRarity.text = string.Format(
                    LanguageManager.GetText(formatKeyRarityTitle),
                    Item == null ? LanguageManager.GetUnknowTitle() : Item.RarityTitle);
            }

            if (uiTextLevel != null)
            {
                if (EquipmentItem != null)
                {
                    if (showLevelAsDefault)
                    {
                        uiTextLevel.text = string.Format(
                            LanguageManager.GetText(formatKeyLevel),
                            Level.ToString("N0"));
                    }
                    else
                    {
                        uiTextLevel.text = string.Format(
                            LanguageManager.GetText(formatKeyRefineLevel),
                            (Level - 1).ToString("N0"));
                    }
                }
                else if (PetItem != null)
                {
                    uiTextLevel.text = string.Format(
                        LanguageManager.GetText(formatKeyLevel),
                        Level.ToString("N0"));
                }
                uiTextLevel.gameObject.SetActive(EquipmentItem != null || PetItem != null);
            }

            if (imageIcon != null)
            {
                Sprite iconSprite = Item == null ? null : Item.icon;
                imageIcon.gameObject.SetActive(iconSprite != null);
                imageIcon.sprite = iconSprite;
            }

            if (uiTextItemType != null)
            {
                if (Item != null)
                {
                    switch (Item.itemType)
                    {
                    case ItemType.Junk:
                        uiTextItemType.text = string.Format(
                            LanguageManager.GetText(formatKeyItemType),
                            LanguageManager.GetText(UILocaleKeys.UI_ITEM_TYPE_JUNK.ToString()));
                        break;

                    case ItemType.Armor:
                        uiTextItemType.text = string.Format(
                            LanguageManager.GetText(formatKeyItemType),
                            ArmorItem.ArmorType.Title);
                        break;

                    case ItemType.Weapon:
                        uiTextItemType.text = string.Format(
                            LanguageManager.GetText(formatKeyItemType),
                            WeaponItem.WeaponType.Title);
                        break;

                    case ItemType.Shield:
                        uiTextItemType.text = string.Format(
                            LanguageManager.GetText(formatKeyItemType),
                            LanguageManager.GetText(UILocaleKeys.UI_ITEM_TYPE_SHIELD.ToString()));
                        break;

                    case ItemType.Potion:
                        uiTextItemType.text = string.Format(
                            LanguageManager.GetText(formatKeyItemType),
                            LanguageManager.GetText(UILocaleKeys.UI_ITEM_TYPE_POTION.ToString()));
                        break;

                    case ItemType.Ammo:
                        uiTextItemType.text = string.Format(
                            LanguageManager.GetText(formatKeyItemType),
                            LanguageManager.GetText(UILocaleKeys.UI_ITEM_TYPE_AMMO.ToString()));
                        break;

                    case ItemType.Building:
                        uiTextItemType.text = string.Format(
                            LanguageManager.GetText(formatKeyItemType),
                            LanguageManager.GetText(UILocaleKeys.UI_ITEM_TYPE_BUILDING.ToString()));
                        break;

                    case ItemType.Pet:
                        uiTextItemType.text = string.Format(
                            LanguageManager.GetText(formatKeyItemType),
                            LanguageManager.GetText(UILocaleKeys.UI_ITEM_TYPE_PET.ToString()));
                        break;

                    case ItemType.SocketEnhancer:
                        uiTextItemType.text = string.Format(
                            LanguageManager.GetText(formatKeyItemType),
                            LanguageManager.GetText(UILocaleKeys.UI_ITEM_TYPE_SOCKET_ENHANCER.ToString()));
                        break;
                    }
                }
            }

            if (uiTextSellPrice != null)
            {
                uiTextSellPrice.text = string.Format(
                    LanguageManager.GetText(formatKeySellPrice),
                    Item == null ? "0" : Item.sellPrice.ToString("N0"));
            }

            if (uiTextStack != null)
            {
                string stackString = "";
                if (Item == null)
                {
                    stackString = string.Format(
                        LanguageManager.GetText(formatKeyStack),
                        "0",
                        "0");
                }
                else
                {
                    stackString = string.Format(
                        LanguageManager.GetText(formatKeyStack),
                        CharacterItem.amount.ToString("N0"),
                        Item.maxStack);
                }
                uiTextStack.text = stackString;
                uiTextStack.gameObject.SetActive(showAmountWhenMaxIsOne || (Item != null && Item.maxStack > 1));
            }

            if (uiTextDurability != null)
            {
                string durabilityString = "";
                if (Item == null)
                {
                    durabilityString = string.Format(
                        LanguageManager.GetText(formatKeyDurability),
                        "0",
                        "0");
                }
                else
                {
                    durabilityString = string.Format(
                        LanguageManager.GetText(formatKeyDurability),
                        CharacterItem.durability.ToString("N0"),
                        Item.maxDurability);
                }
                uiTextDurability.text = durabilityString;
                uiTextDurability.gameObject.SetActive(EquipmentItem != null && Item.maxDurability > 0);
            }

            if (uiTextWeight != null)
            {
                uiTextWeight.text = string.Format(
                    LanguageManager.GetText(formatKeyWeight),
                    Item == null ? "0" : Item.weight.ToString("N2"));
            }

            if (uiRequirement != null)
            {
                if (EquipmentItem == null || (EquipmentItem.requirement.level == 0 && EquipmentItem.requirement.character == null && EquipmentItem.CacheRequireAttributeAmounts.Count == 0))
                {
                    uiRequirement.Hide();
                }
                else
                {
                    uiRequirement.Show();
                    uiRequirement.Data = EquipmentItem;
                }
            }

            if (uiStats != null)
            {
                CharacterStats stats = CharacterStats.Empty;
                if (EquipmentItem != null)
                {
                    stats = EquipmentItem.GetIncreaseStats(Level, CharacterItem.GetEquipmentBonusRate());
                }
                else if (SocketEnhancerItem != null)
                {
                    stats = SocketEnhancerItem.socketEnhanceEffect.stats;
                }

                if (stats.IsEmpty())
                {
                    // Hide ui if stats is empty
                    uiStats.Hide();
                }
                else
                {
                    uiStats.Show();
                    uiStats.Data = stats;
                }
            }

            if (uiIncreaseAttributes != null)
            {
                Dictionary <Attribute, short> attributes = null;
                if (EquipmentItem != null)
                {
                    attributes = EquipmentItem.GetIncreaseAttributes(Level, CharacterItem.GetEquipmentBonusRate());
                }
                else if (SocketEnhancerItem != null)
                {
                    attributes = GameDataHelpers.CombineAttributes(SocketEnhancerItem.socketEnhanceEffect.attributes, attributes, 1f);
                }

                if (attributes == null || attributes.Count == 0)
                {
                    // Hide ui if attributes is empty
                    uiIncreaseAttributes.Hide();
                }
                else
                {
                    uiIncreaseAttributes.Show();
                    uiIncreaseAttributes.Data = attributes;
                }
            }

            if (uiIncreaseResistances != null)
            {
                Dictionary <DamageElement, float> resistances = null;
                if (EquipmentItem != null)
                {
                    resistances = EquipmentItem.GetIncreaseResistances(Level, CharacterItem.GetEquipmentBonusRate());
                }
                else if (SocketEnhancerItem != null)
                {
                    resistances = GameDataHelpers.CombineResistances(SocketEnhancerItem.socketEnhanceEffect.resistances, resistances, 1f);
                }

                if (resistances == null || resistances.Count == 0)
                {
                    // Hide ui if resistances is empty
                    uiIncreaseResistances.Hide();
                }
                else
                {
                    uiIncreaseResistances.Show();
                    uiIncreaseResistances.Data = resistances;
                }
            }

            if (uiIncreaseDamageAmounts != null)
            {
                Dictionary <DamageElement, MinMaxFloat> damageAmounts = null;
                if (EquipmentItem != null)
                {
                    damageAmounts = EquipmentItem.GetIncreaseDamages(Level, CharacterItem.GetEquipmentBonusRate());
                }
                else if (SocketEnhancerItem != null)
                {
                    damageAmounts = GameDataHelpers.CombineDamages(SocketEnhancerItem.socketEnhanceEffect.damages, damageAmounts, 1f);
                }

                if (damageAmounts == null || damageAmounts.Count == 0)
                {
                    // Hide ui if damage amounts is empty
                    uiIncreaseDamageAmounts.Hide();
                }
                else
                {
                    uiIncreaseDamageAmounts.Show();
                    uiIncreaseDamageAmounts.Data = damageAmounts;
                }
            }

            if (uiIncreaseSkillLevels != null)
            {
                Dictionary <Skill, short> skillLevels = null;
                if (EquipmentItem != null)
                {
                    skillLevels = EquipmentItem.GetIncreaseSkills();
                }
                else if (SocketEnhancerItem != null)
                {
                    skillLevels = GameDataHelpers.CombineSkills(SocketEnhancerItem.socketEnhanceEffect.skills, skillLevels);
                }

                if (skillLevels == null || skillLevels.Count == 0)
                {
                    // Hide ui if skill levels is empty
                    uiIncreaseSkillLevels.Hide();
                }
                else
                {
                    uiIncreaseSkillLevels.Show();
                    uiIncreaseSkillLevels.Data = skillLevels;
                }
            }

            if (uiEquipmentSet != null)
            {
                if (EquipmentItem == null || EquipmentItem.equipmentSet == null || EquipmentItem.equipmentSet.effects.Length == 0)
                {
                    // Only equipment item has equipment set data
                    uiEquipmentSet.Hide();
                }
                else
                {
                    uiEquipmentSet.Show();
                    int equippedCount = 0;
                    Character.CacheEquipmentSets.TryGetValue(EquipmentItem.equipmentSet, out equippedCount);
                    uiEquipmentSet.Data = new EquipmentSetWithEquippedCountTuple(EquipmentItem.equipmentSet, equippedCount);
                }
            }

            if (uiEquipmentSockets != null)
            {
                if (EquipmentItem == null || EquipmentItem.maxSocket <= 0)
                {
                    uiEquipmentSockets.Hide();
                }
                else
                {
                    uiEquipmentSockets.Show();
                    uiEquipmentSockets.Data = new EnhancedSocketsWithMaxSocketTuple(CharacterItem.Sockets, EquipmentItem.maxSocket);
                }
            }

            if (uiDamageAmounts != null)
            {
                if (WeaponItem == null)
                {
                    uiDamageAmounts.Hide();
                }
                else
                {
                    uiDamageAmounts.Show();
                    KeyValuePair <DamageElement, MinMaxFloat> keyValuePair = WeaponItem.GetDamageAmount(Level, CharacterItem.GetEquipmentBonusRate(), null);
                    uiDamageAmounts.Data = new DamageElementAmountTuple(keyValuePair.Key, keyValuePair.Value);
                }
            }

            if (PetItem != null && PetItem.petEntity != null)
            {
                int[] expTree      = GameInstance.Singleton.ExpTree;
                int   currentExp   = 0;
                int   nextLevelExp = 0;
                if (CharacterItem.GetNextLevelExp() > 0)
                {
                    currentExp   = CharacterItem.exp;
                    nextLevelExp = CharacterItem.GetNextLevelExp();
                }
                else if (Level - 2 > 0 && Level - 2 < expTree.Length)
                {
                    int maxExp = expTree[Level - 2];
                    currentExp   = maxExp;
                    nextLevelExp = maxExp;
                }

                if (uiTextExp != null)
                {
                    uiTextExp.text = string.Format(
                        LanguageManager.GetText(formatKeyExp),
                        currentExp.ToString("N0"),
                        nextLevelExp.ToString("N0"));
                    uiTextExp.gameObject.SetActive(true);
                }
            }
            else
            {
                if (uiTextExp != null)
                {
                    uiTextExp.gameObject.SetActive(false);
                }
            }

            if (clones != null && clones.Length > 0)
            {
                for (int i = 0; i < clones.Length; ++i)
                {
                    if (clones[i] == null)
                    {
                        continue;
                    }
                    clones[i].Data = Data;
                }
            }

            if (uiNextLevelItem != null)
            {
                if (Level + 1 > Item.MaxLevel)
                {
                    uiNextLevelItem.Hide();
                }
                else
                {
                    uiNextLevelItem.Setup(new CharacterItemTuple(CharacterItem, (short)(Level + 1), InventoryType), Character, IndexOfData);
                    uiNextLevelItem.Show();
                }
            }
            UpdateShopUIVisibility(true);
            UpdateRefineUIVisibility(true);
            UpdateEnhanceSocketUIVisibility(true);
            UpdateStorageUIVisibility(true);
            UpdateDealingState(true);
        }
Exemple #6
0
        protected override void UpdateData()
        {
            cacheStats           = showStatsWithBuffs ? Data.GetStats() : Data.GetStats(true, false);
            cacheAttributes      = showAttributeWithBuffs ? Data.GetAttributes() : Data.GetAttributes(true, false);
            cacheResistances     = showResistanceWithBuffs ? Data.GetResistances() : Data.GetResistances(true, false);
            cacheIncreaseDamages = showDamageWithBuffs ? Data.GetIncreaseDamages() : Data.GetIncreaseDamages(true, false);
            cacheWeightLimit     = cacheStats.weightLimit;
            if (!showStatsWithBuffs)
            {
                // Always increase weight limit by buff bonus because it should always show real weight limit in UIs
                cacheWeightLimit += Data.GetBuffStats().weightLimit;
            }

            if (bonusAttributes == null)
            {
                bonusAttributes = new Dictionary <Attribute, short>();
            }
            if (bonusResistances == null)
            {
                bonusResistances = new Dictionary <DamageElement, float>();
            }
            if (bonusIncreaseDamages == null)
            {
                bonusIncreaseDamages = new Dictionary <DamageElement, MinMaxFloat>();
            }
            if (bonusSkills == null)
            {
                bonusSkills = new Dictionary <Skill, short>();
            }
            if (cacheEquipmentSets == null)
            {
                cacheEquipmentSets = new Dictionary <EquipmentSet, int>();
            }

            Data.GetEquipmentSetBonus(out bonusStats, bonusAttributes, bonusResistances, bonusIncreaseDamages, bonusSkills, cacheEquipmentSets);
            // Increase stats by equipment set bonus
            cacheStats          += bonusStats;
            cacheAttributes      = GameDataHelpers.CombineAttributes(cacheAttributes, bonusAttributes);
            cacheResistances     = GameDataHelpers.CombineResistances(cacheResistances, bonusResistances);
            cacheIncreaseDamages = GameDataHelpers.CombineDamages(cacheIncreaseDamages, bonusIncreaseDamages);
            cacheWeightLimit    += bonusStats.weightLimit;

            if (uiTextWeightLimit != null)
            {
                uiTextWeightLimit.text = string.Format(
                    LanguageManager.GetText(formatKeyWeightLimitStats),
                    GameInstance.Singleton.GameplayRule.GetTotalWeight(Data).ToString("N2"),
                    cacheWeightLimit.ToString("N2"));
            }

            CharacterItem rightHandItem   = Data.EquipWeapons.rightHand;
            CharacterItem leftHandItem    = Data.EquipWeapons.leftHand;
            Item          rightHandWeapon = rightHandItem.GetWeaponItem();
            Item          leftHandWeapon  = leftHandItem.GetWeaponItem();
            Dictionary <DamageElement, MinMaxFloat> rightHandDamages = rightHandWeapon != null?GameDataHelpers.CombineDamages(cacheIncreaseDamages, rightHandWeapon.GetDamageAmount(rightHandItem.level, rightHandItem.GetEquipmentBonusRate(), Data)) : null;

            Dictionary <DamageElement, MinMaxFloat> leftHandDamages = leftHandWeapon != null?GameDataHelpers.CombineDamages(cacheIncreaseDamages, leftHandWeapon.GetDamageAmount(leftHandItem.level, leftHandItem.GetEquipmentBonusRate(), Data)) : null;

            if (uiTextWeaponDamages != null)
            {
                string textDamages = "";
                if (rightHandWeapon != null)
                {
                    MinMaxFloat sumDamages = GameDataHelpers.GetSumDamages(rightHandDamages);
                    if (!string.IsNullOrEmpty(textDamages))
                    {
                        textDamages += "\n";
                    }
                    textDamages += string.Format(
                        LanguageManager.GetText(formatKeyWeaponDamage),
                        sumDamages.min.ToString("N0"),
                        sumDamages.max.ToString("N0"));
                }
                if (leftHandWeapon != null)
                {
                    MinMaxFloat sumDamages = GameDataHelpers.GetSumDamages(leftHandDamages);
                    if (!string.IsNullOrEmpty(textDamages))
                    {
                        textDamages += "\n";
                    }
                    textDamages += string.Format(
                        LanguageManager.GetText(formatKeyWeaponDamage),
                        sumDamages.min.ToString("N0"),
                        sumDamages.max.ToString("N0"));
                }
                if (rightHandWeapon == null && leftHandWeapon == null)
                {
                    Item defaultWeaponItem = GameInstance.Singleton.DefaultWeaponItem;
                    WeaponItemEquipType defaultWeaponItemType = defaultWeaponItem.EquipType;
                    KeyValuePair <DamageElement, MinMaxFloat> damageAmount = defaultWeaponItem.GetDamageAmount(1, 1f, Data);
                    textDamages = string.Format(
                        LanguageManager.GetText(formatKeyWeaponDamage),
                        damageAmount.Value.min.ToString("N0"),
                        damageAmount.Value.max.ToString("N0"));
                }
                uiTextWeaponDamages.text = textDamages;
            }

            if (uiRightHandDamages != null)
            {
                if (rightHandWeapon == null)
                {
                    uiRightHandDamages.Hide();
                }
                else
                {
                    uiRightHandDamages.Show();
                    uiRightHandDamages.Data = rightHandDamages;
                }
            }

            if (uiLeftHandDamages != null)
            {
                if (leftHandWeapon == null)
                {
                    uiLeftHandDamages.Hide();
                }
                else
                {
                    uiLeftHandDamages.Show();
                    uiLeftHandDamages.Data = leftHandDamages;
                }
            }

            if (uiCharacterStats != null)
            {
                uiCharacterStats.Data = cacheStats;
            }

            if (uiCharacterResistances != null)
            {
                uiCharacterResistances.Data = cacheResistances;
            }

            if (CacheUICharacterAttributes.Count > 0 && Data != null)
            {
                CharacterAttribute tempCharacterAttribute;
                Attribute          tempAttribute;
                short tempAmount;
                IList <CharacterAttribute> characterAttributes = Data.Attributes;
                for (int indexOfData = 0; indexOfData < characterAttributes.Count; ++indexOfData)
                {
                    tempCharacterAttribute = characterAttributes[indexOfData];
                    tempAttribute          = tempCharacterAttribute.GetAttribute();
                    UICharacterAttribute cacheUICharacterAttribute;
                    tempAmount = 0;
                    if (CacheUICharacterAttributes.TryGetValue(tempAttribute, out cacheUICharacterAttribute))
                    {
                        if (cacheAttributes.ContainsKey(tempAttribute))
                        {
                            tempAmount = cacheAttributes[tempAttribute];
                        }
                        cacheUICharacterAttribute.Setup(new CharacterAttributeTuple(tempCharacterAttribute, tempAmount), Data, indexOfData);
                        cacheUICharacterAttribute.Show();
                    }
                }
            }

            if (uiCharacterBuffs != null)
            {
                uiCharacterBuffs.UpdateData(Data);
            }
        }
Exemple #7
0
        protected override void UpdateData()
        {
            if (uiTextDuration != null)
            {
                float duration = Buff.GetDuration(Level);
                uiTextDuration.gameObject.SetActive(duration != 0);
                uiTextDuration.text = string.Format(
                    LanguageManager.GetText(formatKeyDuration),
                    duration.ToString("N0"));
            }

            if (uiTextRecoveryHp != null)
            {
                int recoveryHp = Buff.GetRecoveryHp(Level);
                uiTextRecoveryHp.gameObject.SetActive(recoveryHp != 0);
                uiTextRecoveryHp.text = string.Format(
                    LanguageManager.GetText(formatKeyRecoveryHp),
                    recoveryHp.ToString("N0"));
            }

            if (uiTextRecoveryMp != null)
            {
                int recoveryMp = Buff.GetRecoveryMp(Level);
                uiTextRecoveryMp.gameObject.SetActive(recoveryMp != 0);
                uiTextRecoveryMp.text = string.Format(
                    LanguageManager.GetText(formatKeyRecoveryMp),
                    recoveryMp.ToString("N0"));
            }

            if (uiTextRecoveryStamina != null)
            {
                int recoveryStamina = Buff.GetRecoveryStamina(Level);
                uiTextRecoveryStamina.gameObject.SetActive(recoveryStamina != 0);
                uiTextRecoveryStamina.text = string.Format(
                    LanguageManager.GetText(formatKeyRecoveryStamina),
                    recoveryStamina.ToString("N0"));
            }

            if (uiTextRecoveryFood != null)
            {
                int recoveryFood = Buff.GetRecoveryFood(Level);
                uiTextRecoveryFood.gameObject.SetActive(recoveryFood != 0);
                uiTextRecoveryFood.text = string.Format(
                    LanguageManager.GetText(formatKeyRecoveryFood),
                    recoveryFood.ToString("N0"));
            }

            if (uiTextRecoveryWater != null)
            {
                int recoveryWater = Buff.GetRecoveryWater(Level);
                uiTextRecoveryWater.gameObject.SetActive(recoveryWater != 0);
                uiTextRecoveryWater.text = string.Format(
                    LanguageManager.GetText(formatKeyRecoveryWater),
                    recoveryWater.ToString("N0"));
            }

            if (uiBuffStats != null)
            {
                uiBuffStats.Data = Buff.GetIncreaseStats(Level);
            }

            if (uiBuffAttributes != null)
            {
                uiBuffAttributes.Data = GameDataHelpers.CombineAttributes(Buff.increaseAttributes, new Dictionary <Attribute, short>(), Level, 1f);
            }

            if (uiBuffResistances != null)
            {
                uiBuffResistances.Data = GameDataHelpers.CombineResistances(Buff.increaseResistances, new Dictionary <DamageElement, float>(), Level, 1f);
            }

            if (uiBuffDamages != null)
            {
                uiBuffDamages.Data = GameDataHelpers.CombineDamages(Buff.increaseDamages, new Dictionary <DamageElement, MinMaxFloat>(), Level, 1f);
            }
        }
Exemple #8
0
        private IEnumerator UseSkillRoutine(
            Skill skill,
            short level,
            AnimActionType animActionType,
            int skillOrWeaponTypeDataId,
            int animationIndex,
            float triggerDuration,
            float totalDuration,
            bool isLeftHand,
            CharacterItem weapon,
            DamageInfo damageInfo,
            Dictionary <DamageElement, MinMaxFloat> allDamageAmounts,
            bool hasAimPosition,
            Vector3 aimPosition)
        {
            if (onUseSkillRoutine != null)
            {
                onUseSkillRoutine.Invoke(skill, level, animActionType, skillOrWeaponTypeDataId, animationIndex, triggerDuration, totalDuration, isLeftHand, weapon, damageInfo, allDamageAmounts, hasAimPosition, aimPosition);
            }

            // Set doing action data
            isCastingSkillCanBeInterrupted = skill.canBeInterruptedWhileCasting;
            isCastingSkillInterrupted      = false;

            float castDuration = skill.GetCastDuration(level);

            if (castDuration > 0f)
            {
                // Play casting effects on clients
                RequestPlayEffect(skill.castEffects.Id);

                // Tell clients that character is casting
                RequestSkillCasting(skill.DataId, castDuration);

                yield return(new WaitForSecondsRealtime(castDuration));
            }

            // If skill casting not interrupted, continue doing action
            if (!isCastingSkillInterrupted || !isCastingSkillCanBeInterrupted)
            {
                // Play animation on clients
                RequestPlayActionAnimation(animActionType, skillOrWeaponTypeDataId, (byte)animationIndex);

                // Update skill usage states
                CharacterSkillUsage newSkillUsage = CharacterSkillUsage.Create(SkillUsageType.Skill, skill.DataId);
                newSkillUsage.Use(this, level);
                skillUsages.Add(newSkillUsage);

                yield return(new WaitForSecondsRealtime(triggerDuration));

                // Reduce ammo amount
                if (skill.skillAttackType != SkillAttackType.None)
                {
                    Dictionary <DamageElement, MinMaxFloat> increaseDamages;
                    ReduceAmmo(weapon, isLeftHand, out increaseDamages);
                    if (increaseDamages != null)
                    {
                        allDamageAmounts = GameDataHelpers.CombineDamages(allDamageAmounts, increaseDamages);
                    }
                }

                ApplySkill(skill, level, isLeftHand, weapon, damageInfo, allDamageAmounts, hasAimPosition, aimPosition);
                yield return(new WaitForSecondsRealtime(totalDuration - triggerDuration));
            }
            isAttackingOrUsingSkill = false;
        }
Exemple #9
0
        public virtual void GetUsingSkillData(
            Skill skill,
            short level,
            ref bool isLeftHand,
            out AnimActionType animActionType,
            out int skillOrWeaponTypeDataId,
            out int animationIndex,
            out CharacterItem weapon,
            out float triggerDuration,
            out float totalDuration,
            out DamageInfo damageInfo,
            out Dictionary <DamageElement, MinMaxFloat> allDamageAmounts)
        {
            // Initialize data
            animActionType          = AnimActionType.None;
            skillOrWeaponTypeDataId = 0;
            animationIndex          = 0;
            weapon           = this.GetAvailableWeapon(ref isLeftHand);
            triggerDuration  = 0f;
            totalDuration    = 0f;
            damageInfo       = null;
            allDamageAmounts = new Dictionary <DamageElement, MinMaxFloat>();
            // Prepare skill data
            if (skill == null)
            {
                return;
            }
            // Prepare weapon data
            Item       weaponItem = weapon.GetWeaponItem();
            WeaponType weaponType = weaponItem.WeaponType;
            SkillActivateAnimationType useSkillActivateAnimationType = CharacterModel.UseSkillActivateAnimationType(skill);

            // Prepare animation
            if (useSkillActivateAnimationType == SkillActivateAnimationType.UseAttackAnimation && skill.skillAttackType != SkillAttackType.None)
            {
                // If there is no cast animations
                // Assign data id
                skillOrWeaponTypeDataId = weaponType.DataId;
                // Assign animation action type
                animActionType = !isLeftHand ? AnimActionType.AttackRightHand : AnimActionType.AttackLeftHand;
                // Random animation
                if (!isLeftHand)
                {
                    CharacterModel.GetRandomRightHandAttackAnimation(skillOrWeaponTypeDataId, out animationIndex, out triggerDuration, out totalDuration);
                }
                else
                {
                    CharacterModel.GetRandomLeftHandAttackAnimation(skillOrWeaponTypeDataId, out animationIndex, out triggerDuration, out totalDuration);
                }
            }
            else if (useSkillActivateAnimationType == SkillActivateAnimationType.UseActivateAnimation)
            {
                // Assign data id
                skillOrWeaponTypeDataId = skill.DataId;
                // Assign animation action type
                animActionType = AnimActionType.Skill;
                // Random animation
                CharacterModel.GetSkillActivateAnimation(skillOrWeaponTypeDataId, out triggerDuration, out totalDuration);
            }
            // If it is attack skill
            if (skill.skillAttackType != SkillAttackType.None)
            {
                switch (skill.skillAttackType)
                {
                case SkillAttackType.Normal:
                    // Assign damage data
                    damageInfo = skill.damageInfo;
                    // Calculate all damages
                    allDamageAmounts = weaponItem.GetDamageAmountWithInflictions(weapon.level, weapon.GetEquipmentBonusRate(), this, skill.GetWeaponDamageInflictions(level));
                    // Sum damage with additional damage amounts
                    allDamageAmounts = GameDataHelpers.CombineDamages(
                        allDamageAmounts,
                        skill.GetDamageAmount(level, this));
                    // Sum damage with skill damage
                    allDamageAmounts = GameDataHelpers.CombineDamages(
                        allDamageAmounts,
                        skill.GetAdditionalDamageAmounts(level));
                    break;

                case SkillAttackType.BasedOnWeapon:
                    // Assign damage data
                    damageInfo = weaponType.damageInfo;
                    // Calculate all damages
                    allDamageAmounts = weaponItem.GetDamageAmountWithInflictions(weapon.level, weapon.GetEquipmentBonusRate(), this, skill.GetWeaponDamageInflictions(level));
                    // Sum damage with additional damage amounts
                    allDamageAmounts = GameDataHelpers.CombineDamages(
                        allDamageAmounts,
                        skill.GetAdditionalDamageAmounts(level));
                    break;
                }
                allDamageAmounts = GameDataHelpers.CombineDamages(
                    allDamageAmounts,
                    CacheIncreaseDamages);
            }
        }
        private IEnumerator AttackRoutine(
            AnimActionType animActionType,
            int weaponTypeDataId,
            int animationIndex,
            float triggerDuration,
            float totalDuration,
            bool isLeftHand,
            CharacterItem weapon,
            DamageInfo damageInfo,
            Dictionary <DamageElement, MinMaxFloat> allDamageAmounts,
            bool hasAimPosition,
            Vector3 aimPosition)
        {
            if (onAttackRoutine != null)
            {
                onAttackRoutine.Invoke(animActionType, weaponTypeDataId, animationIndex, triggerDuration, totalDuration, isLeftHand, weapon, damageInfo, allDamageAmounts);
            }

            // Play animation on clients
            RequestPlayActionAnimation(animActionType, weaponTypeDataId, (byte)animationIndex);

            yield return(new WaitForSecondsRealtime(triggerDuration));

            // Reduce ammo amount
            Dictionary <DamageElement, MinMaxFloat> increaseDamages;

            ReduceAmmo(weapon, isLeftHand, out increaseDamages);
            if (increaseDamages != null)
            {
                allDamageAmounts = GameDataHelpers.CombineDamages(allDamageAmounts, increaseDamages);
            }

            // If no aim position set with attack function get aim position which set from client-controller if existed
            if (!hasAimPosition && HasAimPosition)
            {
                hasAimPosition = true;
                aimPosition    = AimPosition;
            }

            byte    fireSpread  = 0;
            Vector3 fireStagger = Vector3.zero;

            if (weapon != null && weapon.GetWeaponItem() != null)
            {
                Item weaponItem = weapon.GetWeaponItem();
                // For monsters, their weapon can be null so have to avoid null exception
                fireSpread  = weaponItem.fireSpread;
                fireStagger = weaponItem.fireStagger;
            }

            Vector3 stagger;

            for (int i = 0; i < fireSpread + 1; ++i)
            {
                stagger = new Vector3(Random.Range(-fireStagger.x, fireStagger.x), Random.Range(-fireStagger.y, fireStagger.y));
                LaunchDamageEntity(
                    isLeftHand,
                    weapon,
                    damageInfo,
                    allDamageAmounts,
                    CharacterBuff.Empty,
                    0,
                    hasAimPosition,
                    aimPosition,
                    stagger);
            }
            RequestPlayWeaponLaunchEffect(isLeftHand);
            yield return(new WaitForSecondsRealtime(totalDuration - triggerDuration));

            isAttackingOrUsingSkill = false;
        }