public void HandleReceive(ByteReader data, bool reliable) { try { conn.HandleReceive(data, reliable); } catch (Exception e) { MpLog.Error($"Error handling packet by {conn}: {e}"); Disconnect($"Receive error: {e.GetType().Name}: {e.Message}"); } }
public ServerPlayer OnConnected(IConnection conn) { if (conn.serverPlayer != null) { MpLog.Error($"Connection {conn} already has a server player"); } conn.serverPlayer = new ServerPlayer(nextPlayerId++, conn); players.Add(conn.serverPlayer); MpLog.Log($"New connection: {conn}"); return(conn.serverPlayer); }