public static AddMultiPatchToGraphicsLayer3D ( IGraphicsContainer3D graphicsContainer3D, IGeometry geometry, IColor color ) : void | ||
graphicsContainer3D | IGraphicsContainer3D | |
geometry | IGeometry | |
color | IColor | |
Résultat | void |
public static void DrawMultiPatch(IGraphicsContainer3D multiPatchGraphicsContainer3D, IGeometry geometry) { const int Yellow_R = 255; const int Yellow_G = 255; const int Yellow_B = 0; IColor multiPatchColor = ColorUtilities.GetColor(Yellow_R, Yellow_G, Yellow_B); multiPatchGraphicsContainer3D.DeleteAllElements(); GraphicsLayer3DUtilities.AddMultiPatchToGraphicsLayer3D(multiPatchGraphicsContainer3D, geometry, multiPatchColor); }
private static void DrawEnd(IGraphicsContainer3D endGraphicsContainer3D, IPoint endPoint, IVector3D axisOfRotationVector3D, double degreesOfRotation, IColor endColor, double endRadius) { IGeometry endGeometry = Vector3DExamples.GetExample2(); ITransform3D transform3D = endGeometry as ITransform3D; IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0); transform3D.Scale3D(originPoint, endRadius, endRadius, 2 * endRadius); if (degreesOfRotation != 0) { double angleOfRotationInRadians = GeometryUtilities.GetRadians(degreesOfRotation); transform3D.RotateVector3D(axisOfRotationVector3D, angleOfRotationInRadians); } transform3D.Move3D(endPoint.X - originPoint.X, endPoint.Y - originPoint.Y, endPoint.Z - originPoint.Z); GraphicsLayer3DUtilities.AddMultiPatchToGraphicsLayer3D(endGraphicsContainer3D, endGeometry, endColor); }