/// <summary> /// Called by Phoenix.Initialize(). /// </summary> /// <param name="param">Client directory.</param> internal static void Load(object param) { string dir = param.ToString(); try { Trace.WriteLine("Loading ultima data files started..", "MulLib"); tiledata = TileData.Load(Path.Combine(dir, "tiledata.mul")); hues = Hues.Load(Path.Combine(dir, "hues.mul")); radarCol = RadarCol.Load(Path.Combine(dir, "radarcol.mul")); skills = Skills.Load(Path.Combine(dir, "skills.idx"), Path.Combine(dir, "skills.mul")); art = Art.Load(Path.Combine(dir, "artidx.mul"), Path.Combine(dir, "art.mul"), MulFileAccessMode.ReadOnly); multi = Multi.Load(Path.Combine(dir, "multi.idx"), Path.Combine(dir, "multi.mul"), MulFileAccessMode.ReadOnly); Trace.WriteLine("Loading ultima data files finished.", "MulLib"); } catch (Exception e) { string msg = String.Format("Unable to load ultima data files. Program will be terminated. Exception:\r\n{0}", e); Trace.WriteLine(msg, "MulLib"); MessageBox.Show(msg, "Fatal Error", MessageBoxButtons.OK, MessageBoxIcon.Error); Core.Terminate(); } try { SyncEvent.Invoke(Loaded, null, EventArgs.Empty); } catch (Exception e) { Trace.WriteLine("Unhandled exception in DataFiles.Loaded event. Exception:\r\n" + e.ToString(), "MulLib"); } }
/// <summary> /// Loads TileData object from file. /// </summary> /// <param name="file">Path to "tiledata.mul" file.</param> public static TileData Load(string file) { Stream stream = null; BinaryReader reader = null; try { stream = File.OpenRead(file); reader = new BinaryReader(stream); if (stream.Length < TileData.DefaultFileLenght) { throw new Exception("Invalid TileData file size. Expected: " + TileData.DefaultFileLenght.ToString()); } TileData tileData = new TileData(); for (int i = 0; i < MaxIndex; i++) { if (i % 32 == 0) stream.Seek(4, SeekOrigin.Current); tileData.lands[i] = TileData.ReadLand(reader); } for (int i = 0; i < MaxIndex; i++) { if (i % 32 == 0) stream.Seek(4, SeekOrigin.Current); tileData.arts[i] = TileData.ReadArt(reader); } Trace.WriteLine(String.Format("TileData: File \"{0}\" succesfully loaded.", file), "MulLib"); return tileData; } catch (Exception e) { throw new Exception("Error loading TileData.", e); } finally { if (reader != null) reader.Close(); if (stream != null) stream.Close(); } }