private void savePoseClick(object sender, RoutedEventArgs e) { try { if (poseRadio.IsChecked == true) { savePicture(); pose.savePoseDetail(nameText.Text.ToString(), desText.Text.ToString(), room, "Pose"); if (position.saveSkel(motion, room, 1)) { this.frameStatus.Content = "Success."; } } else if (motionRadio.IsChecked == true) { pose.savePoseDetail(nameText.Text.ToString(), desText.Text.ToString(), room, "Motion"); position.saveMotionPoint(motion, room); } } catch { this.frameStatus.Content = "Cannot save pose."; } finally { addPosePanel.Children.Clear(); LearningPoseUC learningPoseUC = new LearningPoseUC(room); addPosePanel.Children.Add(learningPoseUC); } }
private void backBtnClick(object sender, RoutedEventArgs e) { LearningPoseUC learningPoseUC = new LearningPoseUC(room); scorePanel.Children.Clear(); scorePanel.Children.Add(learningPoseUC); }
private void classRoomClick(object sender, RoutedEventArgs e) { Button btn = (Button)sender; LearningPoseUC learningPoseUC = new LearningPoseUC(btn.Content.ToString()); //btnpanel.Children.Clear(); classpanel.Children.Clear(); classpanel.Children.Add(learningPoseUC); }