public override void init() { Debug.LogError("a3_rank2"); _instance = this; scrollControer0 = new ScrollControler(); ScrollRect scroll = getComponentByPath <ScrollRect>("panel_top/ScrollRect"); scrollControer0.create(scroll); scrollControer1 = new ScrollControler(); ScrollRect scroll1 = getComponentByPath <ScrollRect>("panel_centre/now_attributeinfos/Scroll_rect"); scrollControer1.create(scroll1); scrollControer2 = new ScrollControler(); ScrollRect scroll2 = getComponentByPath <ScrollRect>("panel_centre/next_attributeinfos/Scroll_rect"); scrollControer2.create(scroll2); ach_num = getComponentByPath <Text>("panel_down/point"); ruledes = transform.FindChild("ruledes_bg").gameObject; now_image = getComponentByPath <Image>("panel_centre/now_rankinfos/panel/now/now"); next_image = getComponentByPath <Image>("panel_centre/now_rankinfos/panel/next/next"); panel = transform.FindChild("panel_centre/now_rankinfos/panel/next").gameObject; //last_Image = getComponentByPath<Image>("panel_centre/now_rankinfos/Image"); exp = getComponentByPath <Text>("panel_centre/exp/Text"); expimg = getComponentByPath <Slider>("panel_centre/exp"); onShoeorHideTitileTxt = getComponentByPath <Text>("panel_down/showorhide_btn/Text"); conatin = transform.FindChild("panel_top/ScrollRect/Contain").gameObject; image = transform.FindChild("panel_top/ScrollRect/Image").gameObject; contain_nowinfo = transform.FindChild("panel_centre/now_attributeinfos/Scroll_rect/contain").gameObject; image_nowinfo = transform.FindChild("panel_centre/now_attributeinfos/Scroll_rect/Image").gameObject; contain_nextinfo = transform.FindChild("panel_centre/next_attributeinfos/Scroll_rect/contain").gameObject; image_nextinfo = transform.FindChild("panel_centre/next_attributeinfos/Scroll_rect/Image").gameObject; BaseButton btn_des = new BaseButton(transform.FindChild("panel_down/rule_btn")); btn_des.onClick = onShowdes; BaseButton btn_desclose = new BaseButton(transform.FindChild("ruledes_bg/ruledes/close")); btn_desclose.onClick = onClosedes; BaseButton btn_close = new BaseButton(transform.FindChild("close")); btn_close.onClick = onClose; BaseButton addlv = new BaseButton(transform.FindChild("panel_down/upgrade_btn1")); addlv.onClick = onAddLv; BaseButton addlv1 = new BaseButton(transform.FindChild("panel_down/upgrade_btn2")); addlv1.onClick = onAddLv; BaseButton showorhide = new BaseButton(transform.FindChild("panel_down/showorhide_btn")); showorhide.onClick = onShoeorHideTitile; cteatrve(); SetSliderValue(0); }
public override void init() { a3_rank2._instance = this; this.scrollControer0 = new ScrollControler(); ScrollRect componentByPath = base.getComponentByPath <ScrollRect>("panel_top/ScrollRect"); this.scrollControer0.create(componentByPath, 4); this.scrollControer1 = new ScrollControler(); ScrollRect componentByPath2 = base.getComponentByPath <ScrollRect>("panel_centre/now_attributeinfos/Scroll_rect"); this.scrollControer1.create(componentByPath2, 4); this.scrollControer2 = new ScrollControler(); ScrollRect componentByPath3 = base.getComponentByPath <ScrollRect>("panel_centre/next_attributeinfos/Scroll_rect"); this.scrollControer2.create(componentByPath3, 4); this.ach_num = base.getComponentByPath <Text>("panel_down/point"); this.ruledes = base.transform.FindChild("ruledes_bg").gameObject; this.now_image = base.getComponentByPath <Image>("panel_centre/now_rankinfos/panel/now/now"); this.next_image = base.getComponentByPath <Image>("panel_centre/now_rankinfos/panel/next/next"); this.panel = base.transform.FindChild("panel_centre/now_rankinfos/panel/next").gameObject; this.exp = base.getComponentByPath <Text>("panel_centre/exp/Text"); this.expimg = base.getComponentByPath <Slider>("panel_centre/exp"); this.onShoeorHideTitileTxt = base.getComponentByPath <Text>("panel_down/showorhide_btn/Text"); this.conatin = base.transform.FindChild("panel_top/ScrollRect/Contain").gameObject; this.image = base.transform.FindChild("panel_top/ScrollRect/Image").gameObject; this.contain_nowinfo = base.transform.FindChild("panel_centre/now_attributeinfos/Scroll_rect/contain").gameObject; this.image_nowinfo = base.transform.FindChild("panel_centre/now_attributeinfos/Scroll_rect/Image").gameObject; this.contain_nextinfo = base.transform.FindChild("panel_centre/next_attributeinfos/Scroll_rect/contain").gameObject; this.image_nextinfo = base.transform.FindChild("panel_centre/next_attributeinfos/Scroll_rect/Image").gameObject; BaseButton baseButton = new BaseButton(base.transform.FindChild("panel_down/rule_btn"), 1, 1); baseButton.onClick = new Action <GameObject>(this.onShowdes); BaseButton baseButton2 = new BaseButton(base.transform.FindChild("ruledes_bg/ruledes/close"), 1, 1); baseButton2.onClick = new Action <GameObject>(this.onClosedes); BaseButton baseButton3 = new BaseButton(base.transform.FindChild("close"), 1, 1); baseButton3.onClick = new Action <GameObject>(this.onClose); BaseButton baseButton4 = new BaseButton(base.transform.FindChild("panel_down/upgrade_btn1"), 1, 1); baseButton4.onClick = new Action <GameObject>(this.onAddLv); BaseButton baseButton5 = new BaseButton(base.transform.FindChild("panel_down/upgrade_btn2"), 1, 1); baseButton5.onClick = new Action <GameObject>(this.onAddLv); BaseButton baseButton6 = new BaseButton(base.transform.FindChild("panel_down/showorhide_btn"), 1, 1); baseButton6.onClick = new Action <GameObject>(this.onShoeorHideTitile); this.cteatrve(); this.SetSliderValue(0f); }