public override void onShowed() { instance = this; RefreshHint(); tab.setSelectedIndex(0); Refresh_huoyue_infos(); Resresh_reward(); a3_activeOnlineProxy.getInstance().addEventListener(a3_activeOnlineProxy.ACTIVELOTTERY, RefreshLottery); a3_activeOnlineProxy.getInstance().addEventListener(a3_activeOnlineProxy.ACTIVELOTTERYOVER, lotteryoner); UiEventCenter.getInstance().onWinOpen(uiName); }
public override void init() { _instance = this; scrollControer0 = new ScrollControler(); scrollControer0.create(getComponentByPath <ScrollRect>("contain_panel/0/down/Scrollview")); inText(); bigbg = getGameObjectByPath("bigbg"); //活跃 huoyue_image = getGameObjectByPath("contain_panel/0/down/Scrollview/Image"); huoyue_contain = getTransformByPath("contain_panel/0/down/Scrollview/contain"); point_txt = getComponentByPath <Text>("contain_panel/0/top/point/Text"); reward_panel = getGameObjectByPath("contain_panel/0/top/items"); exp_obj = getGameObjectByPath("contain_panel/0/top/image/exp"); //抽奖 roll_in = getGameObjectByPath("contain_panel/1/roll_in"); roll_over = getGameObjectByPath("contain_panel/1/roll_over"); cj_txt = getComponentByPath <Text>("contain_panel/1/btn/Text"); btns_lottery = new BaseButton(getTransformByPath("contain_panel/1/btn")); btns_lottery.onClick = (GameObject go) => { btnOnClick(); }; item_panel = getGameObjectByPath("contain_panel/1/cricle/image"); for (int i = 0; i < item_panel.transform.childCount; i++) { lst_lottery_obj.Add(item_panel.transform.GetChild(i).gameObject); } cricleob = getGameObjectByPath("contain_panel/1/cricle"); //基金 zuanshi_image = getGameObjectByPath("contain_panel/2/down/Scrollview/Image"); zhuansheng_image = getGameObjectByPath("contain_panel/3/down/Scrollview/Image"); zhanli_image = getGameObjectByPath("contain_panel/4/down/Scrollview/Image"); zuanshi_contain = getTransformByPath("contain_panel/2/down/Scrollview/contain"); zhuansheng_contain = getTransformByPath("contain_panel/3/down/Scrollview/contain"); zhanli_contain = getTransformByPath("contain_panel/4/down/Scrollview/contain"); zuanshi_btn = getGameObjectByPath("contain_panel/2/top/Button"); zhuansheng_btn = getGameObjectByPath("contain_panel/3/top/Button"); zhanli_btn = getGameObjectByPath("contain_panel/4/top/Button"); new BaseButton(zuanshi_btn.transform).onClick = (GameObject go) => { btn_buyfund(1); }; new BaseButton(zhuansheng_btn.transform).onClick = (GameObject go) => { btn_buyfund(2); }; new BaseButton(zhanli_btn.transform).onClick = (GameObject go) => { btn_buyfund(3); }; contains = getGameObjectByPath("contain_panel"); initsomething(); tab.onClickHanle = tabhandel; tab.create(getGameObjectByPath("btn_panel"), this.gameObject); new BaseButton(getTransformByPath("btn_close")).onClick = (GameObject go) => { closBtnOnclick(); }; getGameObjectByPath("btn_panel/0/Image").GetComponent <Image>().sprite = GAMEAPI.ABUI_LoadSprite("icon_hint_tips"); getGameObjectByPath("btn_panel/1/Image").GetComponent <Image>().sprite = GAMEAPI.ABUI_LoadSprite("icon_hint_tips"); }