void onSkillUp(Variant data) { int id = data["skid"]; int lv = data["sklvl"]; //int spt = data["spt"]; Variant skill = new Variant(); skill["skill_id"] = id; skill["skill_level"] = lv; SkillModel.getInstance().changeSkillList(skill); }
void onSetUpSkill(Variant data) { int res = data["res"]; if (res != 1) { Globle.err_output(res); return; } Variant skill = new Variant(); skill["skill_id"] = data["skill_id"]; skill["skill_level"] = data["skill_level"]; SkillModel.getInstance().changeSkillList(skill); dispatchEvent(GameEvent.Create(EVENT_SKILL_UP, this, skill)); }