private void onRespawn(GameEvent e) { Variant data = e.data; bool flag = !data.ContainsKey("iid"); if (!flag) { uint @uint = data["iid"]._uint; bool flag2 = !this._heros.ContainsKey(@uint); if (!flag2) { LGAvatarHero lGAvatarHero = this._heros[@uint]; lGAvatarHero.Respawn(data); } } }
private void onRespawn(GameEvent e) { Variant info = e.data; if (!info.ContainsKey("iid")) { return; } uint iid = info["iid"]._uint; if (!_heros.ContainsKey(iid)) { return; } LGAvatarHero hero = _heros[iid]; hero.Respawn(info); }