private void on_single_skill_res(Variant msgData) { debug.Log("UUUUUUU" + msgData.dump()); uint @uint = msgData["to_iid"]._uint; uint uint2 = msgData["frm_iid"]._uint; BaseRole role = RoleMgr._instance.getRole(@uint); BaseRole role2 = RoleMgr._instance.getRole(uint2); bool flag = !msgData.ContainsKey("states"); if (!flag) { bool flag2 = role != null && role.m_isMain; if (flag2) { Variant variant = msgData["states"]; bool flag3 = msgData["sid"]; if (flag3) { int type = msgData["sid"]; FightText.play(FightText.BUFF_TEXT, role.getHeadPos(), 0, false, type); } ModelBase <A3_BuffModel> .getInstance().addBuffList(variant); bool flag4 = variant["id"] == 10000; if (flag4) { BaseProxy <A3_ActiveProxy> .getInstance().dispatchEvent(GameEvent.Create(A3_ActiveProxy.EVENT_ONBLESS, this, variant, false)); } } else { ModelBase <A3_BuffModel> .getInstance().addOtherBuff(role, msgData["states"]["id"]); } bool flag5 = msgData.ContainsKey("states"); if (flag5) { SXML sXML = XMLMgr.instance.GetSXML("skill.state", "id==" + msgData["states"]["id"]); string @string = sXML.getString("effect"); bool flag6 = role2 is MonsterRole && (role2 as MonsterRole).issummon && @uint == uint2; if (flag6) { role2.PlaySkill(msgData["sid"]); } bool flag7 = @string != "null"; if (flag7) { float @float = sXML.getFloat("last"); GameObject original = Resources.Load <GameObject>(@string); GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(original); gameObject.transform.SetParent(role.m_curModel, false); UnityEngine.Object.Destroy(gameObject, @float); bool flag8 = sXML.getFloat("head") > 0f; if (flag8) { gameObject.transform.localPosition = new Vector3(0f, role.headOffset_half.y / 2f + sXML.getFloat("head"), 0f); } } } } }
public void PickUpItem() { if (NetClient.instance == null) { dispose(); return; } long curMs = NetClient.instance.CurServerTimeStampMS; if (curMs < cantGetTimer) { return; } if (NetClient.instance != null) { if (curMs - itemdta.initedTimer < 100) { return; } } if (isFake) { FightText.play(FightText.MONEY_TEXT, SelfRole._inst.getHeadPos(), itemdta.count); dispose(); } else { //int timer = NetClient.instance.CurServerTimeStamp; //if (timer - lastGetTimer < 3) // return; //lastGetTimer = timer; //BaseRoomItem.instance.removeDropItm(itemdta.dpid); if (SelfRole.fsm.Autofighting && !AutoPlayModel.getInstance().WillPick((uint)itemdta.tpid)) { return; } if (a3_BagModel.getInstance().curi <= a3_BagModel.getInstance().getItems().Count&& ( a3_BagModel.getInstance().getItemNumByTpid((uint)itemdta.tpid) == 0 || a3_BagModel.getInstance().getItemNumByTpid((uint)itemdta.tpid) >= a3_BagModel.getInstance().getItemDataById((uint)itemdta.tpid).maxnum) && itemdta.tpid != 0) { flytxt.instance.fly(ContMgr.getCont("BagProxy_noplace")); return; } if (itemdta.ownerId == PlayerModel.getInstance().cid || itemdta.ownerId == 0) { if (!A3_RollModel.getInstance().rollMapping.ContainsKey(itemdta.dpid)) { BaseRoomItem.instance.removeDropItm(itemdta.dpid, false); } } MapProxy.getInstance().sendPickUpItem(itemdta.dpid); } }
public void onHurt(Variant d) { Vector3 headPos = this.getHeadPos(); bool flag = d.ContainsKey("ft"); if (flag) { bool flag2 = d.ContainsKey("criatk"); if (flag2) { FightText.play(d["ft"], headPos, d["dmg"], d["criatk"], -1); } else { FightText.play(d["ft"], headPos, d["dmg"], false, -1); } } bool flag3 = d.ContainsKey("hurteff"); if (flag3) { bool flag4 = this.middleoffset == Vector3.zero; if (flag4) { this.middleoffset = new Vector3(0f, this.m_char.chaHeight * 0.5f, 0f); } bool flag5 = this.pTrans == null; if (!flag5) { bool flag6 = !this.lgAvatar.IsDie() && !this.lgAvatar.m_bSinging; if (flag6) { bool flag7 = this.m_char.curAnimName == "idle" || this.m_char.curAnimName == "run" || this.m_char.curAnimName == "hurt"; if (flag7) { this.setAni("hurt", 1); } } uint id = 1001u; bool flag8 = d.ContainsKey("skill_id"); if (flag8) { id = d["skill_id"]; } SkillHitedXml hitxml = ModelBase <SkillModel> .getInstance().getSkillXml(id).hitxml; bool flag9 = hitxml != null; if (flag9) { this.m_char.setMtlColor(gameST.HIT_Rim_Color_nameID, hitxml.rimColor); this.m_char.setMtlColor(gameST.HIT_Main_Color_nameID, hitxml.mainColor); this.m_bhitFlashGoUp = true; this.m_bDoHitFlash = true; } MapEffMgr.getInstance().play("hurt", this.pTrans.position + this.middleoffset, this.pTrans.eulerAngles, 0f); } } }
public void OnTriggerEnter(Collider other) { int layer = EnumLayer.LM_SELFROLE; if (other.gameObject.layer == layer) { FightText.play(FightText.MONEY_TEXT, SelfRole._inst.getHeadPos(), 10); Destroy(gameObject); } }
public void OnTriggerEnter(Collider other) { int lM_SELFROLE = EnumLayer.LM_SELFROLE; bool flag = other.gameObject.layer == lM_SELFROLE; if (flag) { FightText.play(FightText.MONEY_TEXT, SelfRole._inst.getHeadPos(), 10, false, -1); UnityEngine.Object.Destroy(base.gameObject); } }
public void PickUpItem() { bool flag = NetClient.instance == null; if (flag) { this.dispose(); } else { long curServerTimeStampMS = NetClient.instance.CurServerTimeStampMS; bool flag2 = curServerTimeStampMS < DropItem.cantGetTimer; if (!flag2) { bool flag3 = NetClient.instance != null; if (flag3) { bool flag4 = curServerTimeStampMS - this.itemdta.initedTimer < 100L; if (flag4) { return; } } bool flag5 = this.isFake; if (flag5) { FightText.play(FightText.MONEY_TEXT, SelfRole._inst.getHeadPos(), this.itemdta.count, false, -1); this.dispose(); } else { bool flag6 = SelfRole.fsm.Autofighting && !ModelBase <AutoPlayModel> .getInstance().WillPick((uint)this.itemdta.tpid); if (!flag6) { BaseProxy <MapProxy> .getInstance().sendPickUpItem(this.itemdta.dpid); } } } } }
override public void onGetMapMoney(int money) { FightText.play(FightText.MONEY_TEXT, lgSelfPlayer.instance.grAvatar.getHeadPos(), money, false); }
void on_single_skill_res(Variant msgData) { debug.Log("UUUUUUU" + msgData.dump()); uint to_iid = msgData["to_iid"]._uint; uint frm_iid = msgData["frm_iid"]._uint; BaseRole toRole = RoleMgr._instance.getRole(to_iid); BaseRole frmRole = RoleMgr._instance.getRole(frm_iid); //toRole.m_unTeamID = 0; if (!msgData.ContainsKey("states")) { return; } if (toRole != null && toRole.m_isMain) { Variant data = msgData["states"]; if (msgData["sid"]) { int runeid = msgData["sid"]; //skill_id = runeid; FightText.play(FightText.BUFF_TEXT, toRole.getHeadPos(), 0, false, runeid, null, toRole); } //if (data["id"] != 10000) A3_BuffModel.getInstance().addBuffList(data); ////副本祝福 //if (data["id"] == 10000) //{ // A3_ActiveProxy.getInstance().dispatchEvent(GameEvent.Create(A3_ActiveProxy.EVENT_ONBLESS, this, data)); //} } else { A3_BuffModel.getInstance().addOtherBuff(toRole, msgData["states"]["id"]); } if (msgData.ContainsKey("states")) {//技能的配置表特效播放 SXML xml = XMLMgr.instance.GetSXML("skill.state", "id==" + msgData["states"]["id"]); string eff_file = xml.getString("effect"); if (frmRole is MonsterRole && (frmRole as MonsterRole).issummon && to_iid == frm_iid) { frmRole.PlaySkill(msgData["sid"]); } if (eff_file != "null") { if (SceneCamera.m_nSkillEff_Level == 1 || toRole.m_isMain || (frmRole is MonsterRole && (frmRole as MonsterRole).masterid == PlayerModel.getInstance().cid)) {//屏蔽隐藏其他玩家时的buff特效 float time = xml.getFloat("last"); GameObject fx_prefab = GAMEAPI.ABFight_LoadPrefab(eff_file); GameObject fx_inst = GameObject.Instantiate(fx_prefab) as GameObject; fx_inst.transform.SetParent(toRole.m_curModel, false); GameObject.Destroy(fx_inst, time); if (xml.getFloat("head") > 0) {//头顶显示 fx_inst.transform.localPosition = new Vector3(0, toRole.headOffset_half.y / 2 + xml.getFloat("head"), 0); } } } } }
void doHurt(Variant v) { //debug.Log("doHurt:::::" + v.dump()); uint to_iid = v["to_iid"]._uint; int damage = v["dmg"]._int; bool isdie = v["isdie"]._bool;//<v name="isdie" type="bool" /> int hprest = v["hprest"]._int; uint frm_iid = v["frm_iid"]._uint; uint skill_id = v["skill_id"]._uint; bool stagger = false; if (v.ContainsKey("stagger")) { stagger = v["stagger"]; } BaseRole toRole = RoleMgr._instance.getRole(to_iid); if (isdie) { if (toRole is P5Assassin) { MediaClient.instance.PlaySoundUrl("audio_common_assassin_dead", false, null); } if (toRole is P2Warrior) { MediaClient.instance.PlaySoundUrl("audio_common_warrior_dead", false, null); } if (toRole is P3Mage) { MediaClient.instance.PlaySoundUrl("audio_common_mage_dead", false, null); } } if (toRole == null) { return; } BaseRole frm = RoleMgr._instance.getRole(frm_iid); //隐身的第一击额外伤害 if (v.ContainsKey("invisible_first_atk") && frm != null && frm.m_isMain) { if (v["rune_id"]) { int runeid = v["rune_id"]; int damage_atk = v["invisible_first_atk"]; FightText.play(FightText.IMG_TEXT, toRole.getHeadPos(), damage_atk, false, runeid, null, toRole); } //FightText.play(FightText.userText, toRole.getHeadPos(), v["invisible_first_atk"]); //flytxt.instance.fly("隐身的第一击额外伤害"); //FightText.play(FightText.IMG_TEXT, role.getHeadPos(), hpchange, false, rune_id); } //0:未命中 , 1:命中(普通命中) , 2:暴击,3:双倍,4:反射,5:抵消,6:无视防御 if (frm is MS0000) { debug.Log("伤害" + skill_id); } if (v.ContainsKey("hited")) { if (v.ContainsKey("ignore_defense_damage") && frm != null && frm.m_isMain) { doHurt(toRole, frm, damage, isdie, hprest, 6, false, stagger, skill_id); //FightText.play(FightText.IMG_TEXT_2, toRole.getHeadPos(), damage, false, 6,null,toRole); } else { int hited = v["hited"]; switch (hited) { case 0: //未命中 if (frm != null && (toRole.m_isMain || frm.m_isMain)) { FightText.play(FightText.MISS_TEXT, frm.getHeadPos(), 0, false, -1, null, frm); } break; case 1: //命中(普通命中) doHurt(toRole, frm, damage, isdie, hprest, 1, false, stagger, skill_id); break; case 2: //暴击 doHurt(toRole, frm, damage, isdie, hprest, 2, false, stagger, skill_id); break; case 3: //双倍 doHurt(toRole, frm, damage, isdie, hprest, 3, false, stagger, skill_id); break; case 4: //反射 if (v["rune_id"] && frm.m_isMain) { int runeid = v["rune_id"]; FightText.play(FightText.IMG_TEXT, toRole.getHeadPos(), damage, false, runeid, null, toRole); } else if (v["rune_id"] && toRole.m_isMain) { doHurt(toRole, frm, damage, isdie, hprest, 4, false, stagger, skill_id); } break; case 5: //抵消 doHurt(toRole, frm, damage, isdie, hprest, 5, false, stagger, skill_id); break; } } } else { doHurt(toRole, frm, damage, isdie, hprest, -1, true, stagger); } if (toRole.m_isMain) { //重置护盾充能时间 hudunModel.isNoAttack = false; if (a3_herohead.instance != null) { a3_herohead.instance.wait_attack(hudunModel.noAttackTime); } if (frm is ProfessionRole) {//屏幕受攻击预警 if (a3_lowblood.instance != null) { a3_lowblood.instance.begin(); } } if (a3_insideui_fb.instance != null && PlayerModel.getInstance().inFb) { a3_insideui_fb.instance.Cancel(); } } if (PlayerModel.getInstance().treasure_num > 0) { if (frm is ProfessionRole && toRole.m_isMain) { FindBestoModel.getInstance().Canfly = false; if (a3_herohead.instance != null) { a3_herohead.instance.wait_attack_baotu(FindBestoModel.getInstance().waitTime); } } } if (v.ContainsKey("dmg_shield")) { //pvp盾受到的伤害 FightText.play(FightText.SHEILD_TEXT, toRole.getHeadPos(), v["dmg_shield"], false, -1, null, toRole); onShield(toRole); } if (v.ContainsKey("holy_shield")) { //剩余pvp盾值 if (toRole.m_isMain) { hudunModel.NowCount = v["holy_shield"]; } if (v["holy_shield"] <= 0) { //dispatchEvent(GameEvent.Create(EVENT_SHIELD_LOST, this, null)); onShieldLost(toRole); } } }
public void onAttchange(Variant msgData) { debug.Log("onAttchange::" + msgData.dump()); BaseRole role = this.getRole(msgData["iid"]); bool flag = role == null; if (!flag) { bool isMain = role.m_isMain; bool flag2 = msgData.ContainsKey("hpchange"); if (flag2) { Variant variant = msgData["hpchange"]; int num = variant["hpchange"]; int num2 = variant["hp_left"]; Variant variant2 = new Variant(); bool flag3 = isMain; if (flag3) { ModelBase <PlayerModel> .getInstance().modHp(num2); } bool flag4 = num > 0; if (flag4) { role.modHp(num2); bool flag5 = isMain; if (flag5) { FightText.play(FightText.HEAL_TEXT, role.getHeadPos(), num, false, -1); } bool flag6 = this.healEff == null; if (flag6) { this.healEff = Resources.Load <GameObject>("FX/comFX/fuwenFX/FX_fuwen_chuyong"); } bool flag7 = this.healEff != null && role is ProfessionRole; if (flag7) { GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.healEff); UnityEngine.Object.Destroy(gameObject, 1f); gameObject.transform.SetParent(role.m_curModel, false); } bool flag8 = msgData.ContainsKey("rune_ids"); if (flag8) { List <Variant> arr = msgData["rune_ids"]._arr; foreach (Variant current in arr) { FightText.play(FightText.ADD_IMG_TEXT, role.getHeadPos(), num, false, current); } } } else { bool flag9 = num < 0; if (flag9) { uint iid = variant["frm_iid"]; BaseRole role2 = RoleMgr._instance.getRole(iid); Variant variant3 = msgData["rune_ids"]; int isCrit = variant3[0]; bool flag10 = msgData.ContainsKey("rune_ids"); if (flag10) { List <Variant> arr2 = msgData["rune_ids"]._arr; foreach (Variant current2 in arr2) { role.onServerHurt(-num, num2, variant["die"], role2, isCrit, false, false); } } } } } bool flag11 = msgData.ContainsKey("mpchange"); if (flag11) { Variant variant4 = msgData["mpchange"]; int num3 = variant4["mpchange"]; int mprest = variant4["mp_left"]; bool flag12 = isMain; if (flag12) { ModelBase <PlayerModel> .getInstance().modMp(mprest); } } bool flag13 = msgData.ContainsKey("pk_state"); if (flag13) { switch (msgData["pk_state"]) { case 0: role.m_ePK_Type = PK_TYPE.PK_PEACE; break; case 1: role.m_ePK_Type = PK_TYPE.PK_PKALL; break; case 2: role.m_ePK_Type = PK_TYPE.PK_TEAM; break; case 3: role.m_ePK_Type = PK_TYPE.PK_LEGION; break; case 4: role.m_ePK_Type = PK_TYPE.PK_HERO; break; } } bool flag14 = msgData.ContainsKey("clanid"); if (flag14) { role.m_unLegionID = msgData["clanid"]; } bool flag15 = msgData.ContainsKey("teamid"); if (flag15) { role.m_unTeamID = msgData["teamid"]; } bool flag16 = msgData.ContainsKey("rune_ids"); if (flag16) { List <Variant> arr3 = msgData["rune_ids"]._arr; foreach (Variant current3 in arr3) { GameObject runeEff = EffMgr.getRuneEff(current3._int); bool flag17 = runeEff != null; if (flag17) { GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(runeEff); UnityEngine.Object.Destroy(gameObject2, 2f); gameObject2.transform.SetParent(role.m_curModel, false); } } } bool flag18 = msgData.ContainsKey("sprite_flag"); if (flag18) { uint num4 = msgData["sprite_flag"]; uint iid2 = msgData["iid"]; MonsterRole monster = MonsterMgr._inst.getMonster(iid2); bool flag19 = monster != null; if (flag19) { SkinnedMeshRenderer component = monster.m_curModel.FindChild("body").GetComponent <SkinnedMeshRenderer>(); uint num5 = num4; if (num5 != 0u) { if (num5 == 1u) { component.sharedMaterial = Resources.Load <Material>("default/monster_1021_heite_gold"); } } else { Material[] sharedMaterials = component.sharedMaterials; for (int i = 0; i < sharedMaterials.Length; i++) { Material material = sharedMaterials[i]; material.shader = Shader.Find("A3/A3_Char_Streamer_H"); material.SetColor("_RimColor", new Color(0f, 0f, 0f, 0f)); material.SetFloat("_RimWidth", 0f); } } } } } }
public void onAttchange(Variant msgData) { debug.Log("onAttchange::" + msgData.dump()); BaseRole role = getRole(msgData["iid"]); if (role == null) { return; } //if (msgData.ContainsKey("hpadd") && msgData["hpadd"].ContainsKey("die") && msgData["hpadd"]["die"]._bool) // role.Die(msgData); bool isUser = role.m_isMain; if (msgData.ContainsKey("speed") && role is ProfessionRole) { var pro = (role as ProfessionRole); pro.speed = msgData["speed"]._int; if (isUser) { PlayerModel.getInstance().speed = pro.speed; } } uint frm_iid = 0; LGAvatarGameInst frm_lc = null; if (msgData.ContainsKey("hpchange")) { Variant hpchanged = msgData["hpchange"]; int hpchange = hpchanged["hpchange"]; int curhp = hpchanged["hp_left"]; Variant d = new Variant(); if (isUser) { PlayerModel.getInstance().modHp(curhp); } if (hpchange > 0) { role.modHp(curhp); if (isUser) { FightText.play(FightText.HEAL_TEXT, role.getHeadPos(), hpchange); } if (healEff == null) { healEff = GAMEAPI.ABFight_LoadPrefab("FX_comFX_fuwenFX_FX_fuwen_chuyong"); } if (healEff != null && role is ProfessionRole) { GameObject fx_inst = GameObject.Instantiate(healEff) as GameObject; GameObject.Destroy(fx_inst, 1f); fx_inst.transform.SetParent(role.m_curModel, false); } if (msgData.ContainsKey("rune_ids")) { List <Variant> l = msgData["rune_ids"]._arr; foreach (Variant rune_id in l) { FightText.play(FightText.ADD_IMG_TEXT, role.getHeadPos(), hpchange, false, rune_id); } } } else if (hpchange < 0) { frm_iid = hpchanged["frm_iid"]; BaseRole frm = RoleMgr._instance.getRole(frm_iid); if (msgData.ContainsKey("rune_ids")) { Variant rune = msgData["rune_ids"]; if (rune.Count > 0) { int id_rune = rune[0]; List <Variant> l = msgData["rune_ids"]._arr; foreach (Variant rune_id in l) { role.onServerHurt(-hpchange, curhp, hpchanged["die"], frm, id_rune); } } } } } if (msgData.ContainsKey("mpchange")) { Variant mpchanged = msgData["mpchange"]; int mpchange = mpchanged["mpchange"]; int curmp = mpchanged["mp_left"]; if (isUser) { PlayerModel.getInstance().modMp(curmp); } } if (msgData.ContainsKey("pk_state")) { int pkstate = msgData["pk_state"]; switch (pkstate) { case 0: role.m_ePK_Type = PK_TYPE.PK_PEACE; break; case 1: role.m_ePK_Type = PK_TYPE.PK_PKALL; break; case 2: role.m_ePK_Type = PK_TYPE.PK_TEAM; break; case 3: role.m_ePK_Type = PK_TYPE.PK_LEGION; break; case 4: role.m_ePK_Type = PK_TYPE.PK_HERO; break; case 5: role.m_ePK_Type = PK_TYPE.Pk_SPOET; break; } ; } if (msgData.ContainsKey("clanid")) { role.m_unLegionID = msgData["clanid"]; } if (msgData.ContainsKey("teamid")) { role.m_unTeamID = msgData["teamid"]; if (isUser) { PlayerModel.getInstance().teamid = role.m_unTeamID; PlayerNameUIMgr.getInstance().refeshHpColor(); } else { PlayerNameUIMgr.getInstance().refeshHpColor(role); } } if (msgData.ContainsKey("rune_ids")) { List <Variant> l = msgData["rune_ids"]._arr; foreach (Variant rune_id in l) { GameObject eff = EffMgr.getRuneEff(rune_id._int); if (eff != null) { GameObject fx_inst = GameObject.Instantiate(eff) as GameObject; GameObject.Destroy(fx_inst, 2f); fx_inst.transform.SetParent(role.m_curModel, false); } } //if (!msgData.ContainsKey("hpchange")) //{ // foreach (Variant rune_id in l) // { // FightText.play(FightText.IMG_TEXT, role.getHeadPos(), 0, false, rune_id); // } //} } if (msgData.ContainsKey("sprite_flag")) { uint call = msgData["sprite_flag"]; uint iid = msgData["iid"]; var vv = MonsterMgr._inst.getMonster(iid); if (vv != null) { SkinnedMeshRenderer render = vv.m_curModel.FindChild("body").GetComponent <SkinnedMeshRenderer>(); switch (call) { case 0: foreach (var v in render.sharedMaterials) { v.shader = Shader.Find("A3/A3_Char_Streamer_H"); v.SetColor("_RimColor", new Color(0, 0, 0, 0)); v.SetFloat("_RimWidth", 0f); } break; case 1: render.sharedMaterial = U3DAPI.U3DResLoad <Material>("default/monster_1021_heite_gold"); break; } } } if (isUser == false) { if (msgData.ContainsKey("dress")) { var _role = role as ProfessionRole; _role.rideId = msgData.getValue("dress")._int; if (msgData.getValue("mount")._uint == (uint)RIDESTATE.UP && _role != null) { _role.ridestate = RIDESTATE.UP; if (_role.invisible == false && _role.dianjiTime == -1 && _role.isUp == false) { _role.ChangeRideState(true); } //_role.set_Ride( msgData.getValue( "dress" )._int); } else if (msgData.getValue("mount")._uint == ( uint )RIDESTATE.Down && _role != null) { _role.ridestate = RIDESTATE.Down; _role.Remove_Ride(); } } } //其他玩家坐骑切换 //if (msgData.ContainsKey("speed")) // role.modSpeed(msgData["speed"]._int); //if (msgData.ContainsKey("maxhp")) //{ // int maxhp = msgData["maxhp"]; // role.modMaxHp(maxhp); // if (isUser) // { // PlayerModel.getInstance().max_hp = maxhp; // } //} //if (msgData.ContainsKey("maxdp")) // role.modMaxDp(msgData["maxdp"]._int); //if (msgData.ContainsKey("in_pczone")) //{ // if (role.isMainPlayer()) // { // if (msgData["in_pczone"]._bool) // { // // lgGeneral.PKStateChange(0);需要切换pk模式 lucisa // } // lguiMain.PczoneChange(msgData["in_pczone"]._bool); // } // this.in_pczone = msgData["in_pczone"]._bool; //} //if (msgData.ContainsKey("follow")) //{ // this.follow = msgData["follow"]._bool; //} //if (msgData.ContainsKey("ghost")) //{ // this.ghost = msgData["ghost"]._bool; //} //if (msgData.ContainsKey("ride_mon_id")) //{ // this.ride_mon = msgData["ride_mon_id"];//坐骑 lucisa //} }
public void clear() { FightText.clear(); this.dHurt.Clear(); }
private void doHurt(Variant v) { uint @uint = v["to_iid"]._uint; int @int = v["dmg"]._int; bool @bool = v["isdie"]._bool; int int2 = v["hprest"]._int; uint uint2 = v["frm_iid"]._uint; uint uint3 = v["skill_id"]._uint; bool stagger = false; bool flag = v.ContainsKey("stagger"); if (flag) { stagger = v["stagger"]; } BaseRole role = RoleMgr._instance.getRole(@uint); bool flag2 = @bool; if (flag2) { bool flag3 = role is P5Assassin; if (flag3) { MediaClient.instance.PlaySoundUrl("audio/common/assassin_dead", false, null); } bool flag4 = role is P2Warrior; if (flag4) { MediaClient.instance.PlaySoundUrl("audio/common/warrior_dead", false, null); } bool flag5 = role is P3Mage; if (flag5) { MediaClient.instance.PlaySoundUrl("audio/common/mage_dead", false, null); } } bool flag6 = role == null; if (!flag6) { BaseRole role2 = RoleMgr._instance.getRole(uint2); bool flag7 = v.ContainsKey("invisible_first_atk") && role2 != null && role2.m_isMain; if (flag7) { bool flag8 = v["rune_id"]; if (flag8) { int type = v["rune_id"]; int num = v["invisible_first_atk"]; FightText.play(FightText.IMG_TEXT, role.getHeadPos(), num, false, type); } } bool flag9 = role2 is MS0000; if (flag9) { debug.Log("伤害" + uint3); } bool flag10 = v.ContainsKey("hited"); if (flag10) { switch (v["hited"]) { case 0: { bool flag11 = role2 != null && (role.m_isMain || role2.m_isMain); if (flag11) { FightText.play(FightText.MISS_TEXT, role2.getHeadPos(), 0, false, -1); } break; } case 1: this.doHurt(role, role2, @int, @bool, int2, 1, false, stagger, uint3); break; case 2: this.doHurt(role, role2, @int, @bool, int2, 2, false, stagger, uint3); break; case 3: this.doHurt(role, role2, @int, @bool, int2, 3, false, stagger, uint3); break; case 4: { bool flag12 = v["rune_id"] && role2.m_isMain; if (flag12) { int type2 = v["rune_id"]; FightText.play(FightText.IMG_TEXT, role.getHeadPos(), @int, false, type2); } else { bool flag13 = v["rune_id"] && role.m_isMain; if (flag13) { this.doHurt(role, role2, @int, @bool, int2, 4, false, stagger, uint3); } } break; } case 5: this.doHurt(role, role2, @int, @bool, int2, 5, false, stagger, uint3); break; } } else { this.doHurt(role, role2, @int, @bool, int2, -1, true, stagger, 0u); } bool isMain = role.m_isMain; if (isMain) { this.hudunModel.isNoAttack = false; bool flag14 = a3_herohead.instance != null; if (flag14) { a3_herohead.instance.wait_attack(this.hudunModel.noAttackTime); } bool flag15 = role2 is ProfessionRole; if (flag15) { bool flag16 = a3_lowblood.instance != null; if (flag16) { a3_lowblood.instance.begin(); } } } bool flag17 = ModelBase <PlayerModel> .getInstance().treasure_num > 0u; if (flag17) { bool flag18 = role2 is ProfessionRole && role.m_isMain; if (flag18) { ModelBase <FindBestoModel> .getInstance().Canfly = false; bool flag19 = a3_herohead.instance != null; if (flag19) { a3_herohead.instance.wait_attack_baotu(ModelBase <FindBestoModel> .getInstance().waitTime); } } } bool flag20 = v.ContainsKey("dmg_shield"); if (flag20) { FightText.play(FightText.SHEILD_TEXT, role.getHeadPos(), v["dmg_shield"], false, -1); this.onShield(role); } bool flag21 = v.ContainsKey("holy_shield"); if (flag21) { bool isMain2 = role.m_isMain; if (isMain2) { this.hudunModel.NowCount = v["holy_shield"]; } bool flag22 = v["holy_shield"] <= 0; if (flag22) { this.onShieldLost(role); } } } }