public void addEff(BaseRole frm, BaseRole to, GameObject eff, float sec) { EffItm effItm = new EffItm(); effItm.to = to; effItm.frm = frm; effItm.eff = eff; effItm.sec = sec; eff.transform.SetParent(U3DAPI.FX_POOL_TF, false); this.lEff.Add(effItm); }
public void removeEff(EffItm itm) { this.lEff.Remove(itm); itm.dispose(); }