private void ProcessMessage(Message msg, ServerClient c)
        {
            byte[] data = msg.Data;
            byte header = data[0];
            if (Debug.DebugMode && data[0] != MsgHeader.PlayerPos)
                PrintMsg(data);

            switch (header)
            {
                case MsgHeader.Null:
                    break;
                case MsgHeader.ClientReady:
                    InitNewPlayer(c, data);
                    break;
                case MsgHeader.PlayerPos:
                    UpdatePlayerPos(c, data);
                    break;
                case MsgHeader.Chat:
                    RelayMessage(c, data, RelaySwitch.All);
                    break;
                case MsgHeader.Quit: //tell everyone in the room to disconnect
                    foreach (var c1 in c.Room.Clients.Where(c2 => c2 != c))
                        c1.SendRemovePlayer(c);
                    break;
                default:
                    throw new ArgumentException("Unhandled message received by server");
            }
        }
        private void ProcessMessage(Message msg)
        {
            if (Transfering)
                return;
            byte[] data = msg.Data;
            byte header = data[0];
            if (Debug.DebugMode && data[0] != MsgHeader.PlayerPos && data[0] != MsgHeader.Mobpos)
                PrintMsg(data);

            switch (header)
            {
                case MsgHeader.Null:
                    break;
                case MsgHeader.Welcome:
                    Globals.Client.ReceivedWelcomeMessage = true;
                    break;
                case MsgHeader.AddPlayer:
                    AddPlayer(data);
                    break;
                case MsgHeader.RemovePlayer:
                    RemovePlayer(data);
                    break;
                case MsgHeader.PlayerPos:
                    UpdatePlayerPos(data);
                    break;
                case MsgHeader.Chat:
                    PostChat(data);
                    break;
                case MsgHeader.Newmob:
                    AddMob(data);
                    break;
                case MsgHeader.Mobpos:
                    UpdateMobPos(data);
                    break;
                default:
                    throw new ArgumentException("Unhandled message received by client");
            }
        }
Exemple #3
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 protected void Dispatch(List<byte> msgBuffer)
 {
     var newMsg = new Message();
     newMsg.Data = new byte[msgBuffer[0]];
     msgBuffer.CopyTo(1, newMsg.Data, 0, msgBuffer[0]);
     zMessages.Enqueue(newMsg);
 }