Exemple #1
0
        static private void recv_callback(IAsyncResult ar)
        {
            End_Point ep = (End_Point)ar.AsyncState;

            try
            {
                int ret = ep.socket_.EndReceive(ar);
                if (ret > 0)
                {
                    ep.player_.player_log("从服务器接收" + ret + "字节数据");
                    Byte_Buffer buffer = ep.get_buffer(ret);
                    Game_Manager.instance.process_buffer(ep, buffer);
                    ep.recv();
                }
            }
            catch (Exception ex)
            {
                ep.disconnect();
                if (ep.player_.robot_status != 0)
                {
                    Game_Manager.instance.rmv_player(ep.player_);
                }
                //Log.debug_log(ex.Message);
            }
        }
Exemple #2
0
        static private void connect_callback(IAsyncResult ar)
        {
            End_Point ep = (End_Point)ar.AsyncState;

            try
            {
                ep.socket_.EndConnect(ar);
                ep.connect_status = true;
                ep.player_.player_log("连接" + ep.ip_ + ":" + ep.port_.ToString() + "成功");
                if (ep.player_.robot_status != 0)
                {
                    ep.player_.req_connect_gate();
                }
                else
                {
                    Game_Manager.instance.add_player(ep.player_);
                    ep.player_.req_select_gate();
                }
                ep.recv();
            }
            catch (Exception ex)
            {
                Log.debug_log(ex.Message);
                ep.player_.player_log("连接" + ep.ip_ + ":" + ep.port_.ToString() + "失败");
            }
        }
Exemple #3
0
        static private void send_callback(IAsyncResult ar)
        {
            End_Point ep = (End_Point)ar.AsyncState;

            try
            {
                int ret = ep.socket_.EndSend(ar);
                ep.player_.player_log("向服务器发送了" + ret + "字节数据");
            }
            catch (Exception ex)
            {
                //Log.debug_log(ex.Message);
            }
        }