static void msdfErrorCorrection(FloatRGBBmp output, Vector2 threshold)
        {
            List <Pair <int, int> > clashes = new List <Msdfgen.Pair <int, int> >();
            int w = output.Width, h = output.Height;

            for (int y = 0; y < h; ++y)
            {
                for (int x = 0; x < w; ++x)
                {
                    if ((x > 0 && pixelClash(output.GetPixel(x, y), output.GetPixel(x - 1, y), threshold.x)) ||
                        (x < w - 1 && pixelClash(output.GetPixel(x, y), output.GetPixel(x + 1, y), threshold.x)) ||
                        (y > 0 && pixelClash(output.GetPixel(x, y), output.GetPixel(x, y - 1), threshold.y)) ||
                        (y < h - 1 && pixelClash(output.GetPixel(x, y), output.GetPixel(x, y + 1), threshold.y)))
                    {
                        clashes.Add(new Pair <int, int>(x, y));
                    }
                }
            }
            int clash_count = clashes.Count;

            for (int i = 0; i < clash_count; ++i)
            {
                Pair <int, int> clash = clashes[i];
                FloatRGB        pixel = output.GetPixel(clash.first, clash.second);
                float           med   = median(pixel.r, pixel.g, pixel.b);
                pixel.r = med; pixel.g = med; pixel.b = med;
            }
            //for (std::vector<std::pair<int, int>>::const_iterator clash = clashes.begin(); clash != clashes.end(); ++clash)
            //{
            //    FloatRGB & pixel = output(clash->first, clash->second);
            //    float med = median(pixel.r, pixel.g, pixel.b);
            //    pixel.r = med, pixel.g = med, pixel.b = med;
            //}
        }
Exemple #2
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        public static int[] ConvertToIntBmp(FloatRGBBmp input)
        {
            int height = input.Height;
            int width  = input.Width;

            int[] output = new int[input.Width * input.Height];

            for (int y = height - 1; y >= 0; --y)
            {
                for (int x = 0; x < width; ++x)
                {
                    //a b g r
                    //----------------------------------
                    FloatRGB pixel = input.GetPixel(x, y);
                    //a b g r
                    //for big-endian color
                    //int abgr = (255 << 24) |
                    //    Vector2.Clamp((int)(pixel.r * 0x100), 0xff) |
                    //    Vector2.Clamp((int)(pixel.g * 0x100), 0xff) << 8 |
                    //    Vector2.Clamp((int)(pixel.b * 0x100), 0xff) << 16;

                    //for little-endian color

                    int abgr = (255 << 24) |
                               Vector2.Clamp((int)(pixel.r * 0x100), 0xff) << 16 |
                               Vector2.Clamp((int)(pixel.g * 0x100), 0xff) << 8 |
                               Vector2.Clamp((int)(pixel.b * 0x100), 0xff);

                    output[(y * width) + x] = abgr;
                    //----------------------------------

                    /**it++ = clamp(int(bitmap(x, y).r*0x100), 0xff);
                    * it++ = clamp(int(bitmap(x, y).g*0x100), 0xff);
                    * it++ = clamp(int(bitmap(x, y).b*0x100), 0xff);*/
                }
            }
            return(output);
        }
Exemple #3
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        public static int[] ConvertToIntBmp(FloatRGBBmp input, bool flipY)
        {
            int height = input.Height;
            int width  = input.Width;

            int[] output = new int[input.Width * input.Height];


            if (flipY)
            {
                int dstLineHead = width * (height - 1);
                for (int y = 0; y < height; ++y)
                {
                    for (int x = 0; x < width; ++x)
                    {
                        //a b g r
                        //----------------------------------
                        FloatRGB pixel = input.GetPixel(x, y);
                        //a b g r
                        //for big-endian color
                        //int abgr = (255 << 24) |
                        //    Vector2.Clamp((int)(pixel.r * 0x100), 0xff) |
                        //    Vector2.Clamp((int)(pixel.g * 0x100), 0xff) << 8 |
                        //    Vector2.Clamp((int)(pixel.b * 0x100), 0xff) << 16;

                        //for little-endian color

                        output[dstLineHead + x] = (255 << 24) |
                                                  Vector2.Clamp((int)(pixel.r * 0x100), 0xff) << 16 |
                                                  Vector2.Clamp((int)(pixel.g * 0x100), 0xff) << 8 |
                                                  Vector2.Clamp((int)(pixel.b * 0x100), 0xff);

                        //output[(y * width) + x] = abgr;
                        //----------------------------------

                        /**it++ = clamp(int(bitmap(x, y).r*0x100), 0xff);
                        * it++ = clamp(int(bitmap(x, y).g*0x100), 0xff);
                        * it++ = clamp(int(bitmap(x, y).b*0x100), 0xff);*/
                    }

                    dstLineHead -= width;
                }
            }
            else
            {
                int dstLineHead = 0;
                for (int y = 0; y < height; ++y)
                {
                    for (int x = 0; x < width; ++x)
                    {
                        //a b g r
                        //----------------------------------
                        FloatRGB pixel = input.GetPixel(x, y);
                        //a b g r
                        //for big-endian color
                        //int abgr = (255 << 24) |
                        //    Vector2.Clamp((int)(pixel.r * 0x100), 0xff) |
                        //    Vector2.Clamp((int)(pixel.g * 0x100), 0xff) << 8 |
                        //    Vector2.Clamp((int)(pixel.b * 0x100), 0xff) << 16;

                        //for little-endian color

                        output[dstLineHead + x] = (255 << 24) |
                                                  Vector2.Clamp((int)(pixel.r * 0x100), 0xff) << 16 |
                                                  Vector2.Clamp((int)(pixel.g * 0x100), 0xff) << 8 |
                                                  Vector2.Clamp((int)(pixel.b * 0x100), 0xff);

                        //output[(y * width) + x] = abgr;
                        //----------------------------------

                        /**it++ = clamp(int(bitmap(x, y).r*0x100), 0xff);
                        * it++ = clamp(int(bitmap(x, y).g*0x100), 0xff);
                        * it++ = clamp(int(bitmap(x, y).b*0x100), 0xff);*/
                    }

                    dstLineHead += width;
                }
            }
            return(output);
        }